Mandragora Swarm
A writhing swarm of shrieking, fanged plant-roots that scuttle, burrow, and bite, turning one nuisance mandragora into a tide of teeth.
A mandragora swarm is a writhing mass of shrieking little plant-fiends, each a fanged root that scuttles, burrows, and bites. Where one mandragora is a nuisance, the swarm is a tide of teeth and poison.
It has fast healing 15.
In play
Vulnerability to Supernatural Darkness Whenever a mandragora begins its turn in an area of magical darkness, it is slowed 1 on that turn.
Level 18
Perception +30 · Senses blood scent, low-light vision · Languages Abyssal, Common · Skills Acrobatics +32, Athletics +29, Stealth +34
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +8 | +6 | -1 | +6 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 42 | +30 | +34 | +28 |
HP 230 · Immunities precision, swarm mind · Resistances bludgeoning 15, electricity 15, piercing 15, slashing 7 · Weaknesses area damage 15, fire 15, splash damage 15
Speed 30 feet, burrow 10 feet, climb 30 feet
Abilities
- Swarming Bites [Single Action] Each enemy in the swarm's space takes 7d8 piercing damage (DC 40 basic Reflex save) and is exposed to mandragora swarm venom. A successful save negates the poison exposure.