Mammoth Turtle
A living reef of shell and muscle capsizes ships in open water and snatches swimmers from the waves to fling them clear across.
A mammoth turtle is a living reef of muscle and shell, slow on land but devastating in the water, where it can heave a ship onto its side or snatch a swimmer in its jaws and fling them clear across the waves.
In play
- Its jaws Strike grabs on a hit — see Improved Grab.
- Capsize [Single Action] (Attack, Move) The turtle tries to capsize an adjacent aquatic vessel of its size or smaller. The turtle must succeed at a DC 43 Athletics check (reduced by 5 for each size smaller the vessel is than the turtle) or the pilot's Sailing Lore DC, whichever is higher.
- Fling [Single Action] Requirements The turtle has a creature grabbed in its jaws; Effect The turtle flings the creature into the air from its mouth, sending it up to 10 feet up and 20 feet away.
Level 14
Perception +24 · Senses low-light vision, scent (imprecise) 30 feet · Skills Athletics +28
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +9 | +0 | +5 | -4 | +5 | -2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 36 | +26 | +22 | +26 |
HP 270
Speed 20 feet, swim 50 feet
Actions
- Melee Jaws [Single Action] +29, Damage 3d12+14 piercing plus
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