Mammoth Squid
A titanic deep-sea squid drags whole ships under with arms longer than a mainmast, crushing anything its coils can reach.
A titan of the lightless deep, the mammoth squid drags whole ships beneath the waves with arms longer than a mainmast. Sailors who glimpse its beak rising from the dark rarely live to describe it.
In play
Capsize [Single Action] (Attack) The mammoth squid tries to capsize an adjacent aquatic vessel of its size or smaller. It must succeed at a DC 40 Athletics check (reduce the DC by 10 for each size smaller the vessel is than the mammoth squid) or the pilot's Sailing Lore DC, whichever is higher.
Constrict [Single Action] 2d12+14 bludgeoning, DC 34.
Level 14
Perception +26 · Senses darkvision · Skills Athletics +31, Stealth +28
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +2 | +8 | -4 | +3 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 36 | +28 | +22 | +26 |
HP 255 · Resistances cold 15
Speed swim 40 feet
Actions
- Melee Arm [Single Action] +28 (reach 40 ft), Damage 3d10+14 bludgeoning plus
- Melee Tentacle [Single Action] +28 (reach 60 ft, Agile), Damage 3d8+10 bludgeoning plus
- Melee Beak [Single Action] +28 (reach 20 ft), Damage 3d12+14 piercing
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