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Monsters

Luminous Ooze

AC 11

commonMindlessOoze
Lvl 4MindlessOoze
AC
11
HP
80
Perc
+6
Fort
+11
Ref
+3
Will
+6
STR
+3
DEX
-5
CON
+3
INT
-5
WIS
+0
CHA
+1
Speed25 ft, climb 15 ft
Actions
  • pseudopod +13 2d8+5 bludgeoning
AC
11
HP
80
STR
+3
DEX
-5
CON
+3
INT
-5
WIS
+0
CHA
+1

AC 11

Fort +11

Ref +3

Will +6

HP 80

Immunities

critical hits, electricity, mental, precision, unconscious, visual

Bedazzling (aura, light, visual) 5 feet. A luminous ooze constantly sheds distracting multicolored light. A creature that ends its turn within the aura must attempt a DC 21 Fortitude save or become dazzled until the end of its next turn. On a critical failure, it instead becomes blinded until the end of its next turn.

Lightning Catcher Whenever the luminous ooze’s electricity immunity prevents it from taking damage, it gains 8 temporary HP. Until the end of its next turn, the luminous ooze’s pseudopod Strike deals an additional 1d6 points of electricity damage.

Speed 25 feet, climb 15 feet