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Luminous Ooze
AC 11
commonMindlessOoze
Lvl 4MindlessOoze
- AC
- 11
- HP
- 80
- Perc
- +6
- Fort
- +11
- Ref
- +3
- Will
- +6
- STR
- +3
- DEX
- -5
- CON
- +3
- INT
- -5
- WIS
- +0
- CHA
- +1
Speed25 ft, climb 15 ft
Actions
- pseudopod +13 2d8+5 bludgeoning
- AC
- 11
- HP
- 80
- STR
- +3
- DEX
- -5
- CON
- +3
- INT
- -5
- WIS
- +0
- CHA
- +1
AC 11
Fort +11
Ref +3
Will +6
HP 80
Immunities
critical hits, electricity, mental, precision, unconscious, visual
Bedazzling (aura, light, visual) 5 feet. A luminous ooze constantly sheds distracting multicolored light. A creature that ends its turn within the aura must attempt a DC 21 Fortitude save or become dazzled until the end of its next turn. On a critical failure, it instead becomes blinded until the end of its next turn.
Lightning Catcher Whenever the luminous ooze’s electricity immunity prevents it from taking damage, it gains 8 temporary HP. Until the end of its next turn, the luminous ooze’s pseudopod Strike deals an additional 1d6 points of electricity damage.
Speed 25 feet, climb 15 feet