Living Statue
A motionless statue among ordinary sculpture lurches to life the instant an intruder steps close, its stone armor cracking under a hard hit.
A living statue is a guardian of stone or bronze given motion and purpose, standing motionless among ordinary sculpture until an intruder steps too close. The first sign it is alive is often the crack of its own armor as it lurches into the attack.
Its AC drops to 19 when broken.
Construct Armor Like normal objects, an animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a living statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 19.
Level 5
Perception +13 · Senses darkvision · Skills Athletics +15
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | -2 | +5 | -5 | +0 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 23 | +16 | +9 | +9 |
HP 75 (Hardness 8) · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void
Speed 20 feet
Actions
- Melee Fist [Single Action] +15 (Magical), Damage 1d8+10 bludgeoning plus