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Sorted A-ZMonsters
Living Statue
AC 23 (19 when broken)
commonConstructMindless
Lvl 5ConstructMindless
- AC
- 23
- HP
- 75
- Perc
- +13
- Fort
- +16
- Ref
- +9
- Will
- +9
- STR
- +5
- DEX
- -2
- CON
- +5
- INT
- -5
- WIS
- +0
- CHA
- -5
Speed20 ft
Actions
- fist +15 1d8+10 bludgeoning plus
- AC
- 23
- HP
- 75
- STR
- +5
- DEX
- -2
- CON
- +5
- INT
- -5
- WIS
- +0
- CHA
- -5
AC 23 (19 when broken)
Fort +16
Ref +9
Will +9
HP 75
(construct armor)
Immunities
bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void
Construct Armor Like normal objects, an animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a living statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 19.
Speed 20 feet
Melee
[Single Action]
fist +15 (Magical),
Damage 1d8+10 bludgeoning plus Grab