Living Sap
A creeping mass of amber resin swallows weapons that strike it and drags grabbing hands into its sticky, slowly digesting bulk.
A creeping mass of amber resin that swallows weapons and limbs alike, the living sap drags whatever it touches down into its sticky bulk to digest at leisure.
In play
Adhesive Body A creature that Strikes a living sap with a melee weapon must succeed at a DC 24 Reflex save or be disarmed of that weapon. If the creature critically fails, the weapon ends up in the living sap's space. A creature that hits a living sap with an unarmed attack must succeed at a DC 24 Reflex save or become grabbed by the living sap until the end of its next turn.
Engulf [Two Actions] DC 22, 2d6 acid, Escape DC 24, Rupture 10
Level 6
Perception +7 · Senses motion sense 60 feet, no vision · Skills Athletics +17, Stealth +10
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | -3 | +4 | -5 | -5 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 13 | +18 | +7 | +5 |
HP 175 · Immunities critical hits, mental, piercing, precision, slashing, unconscious, visual · Weaknesses cold 10
Speed 10 feet, climb 10 feet
Actions
- Melee Pseudopod [Single Action] +17, Damage 2d8+8 bludgeoning