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Monsters

Living Sap

AC 13

uncommonMindlessOoze
Lvl 6MindlessOozeUncommon
AC
13
HP
175
Perc
+7
Fort
+18
Ref
+7
Will
+5
STR
+5
DEX
-3
CON
+4
INT
-5
WIS
-5
CHA
-5
Speed10 ft, climb 10 ft
Actions
  • pseudopod +17 2d8+8 bludgeoning
AC
13
HP
175
STR
+5
DEX
-3
CON
+4
INT
-5
WIS
-5
CHA
-5

AC 13

Fort +18

Ref +7

Will +5

HP 175

Immunities

critical hits, mental, piercing, precision, slashing, unconscious, visual

Adhesive Body A creature that Strikes a living sap with a melee weapon must succeed at a DC 24 Reflex save or be disarmed of that weapon. If the creature critically fails, the weapon ends up in the living sap’s space. A creature that hits a living sap with an unarmed attack must succeed at a DC 24 Reflex save or become grabbed by the living sap until the end of its next turn.

Speed 10 feet, climb 10 feet

Melee

[Single Action]

pseudopod +17,

Damage 2d8+8 bludgeoning plus entangling residue

Engulf [Two Actions] DC 22, 2d6 acid, Escape DC 24, Rupture 10