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Sorted A-ZMonsters
Living Sap
AC 13
uncommonMindlessOoze
Lvl 6MindlessOozeUncommon
- AC
- 13
- HP
- 175
- Perc
- +7
- Fort
- +18
- Ref
- +7
- Will
- +5
- STR
- +5
- DEX
- -3
- CON
- +4
- INT
- -5
- WIS
- -5
- CHA
- -5
Speed10 ft, climb 10 ft
Actions
- pseudopod +17 2d8+8 bludgeoning
- AC
- 13
- HP
- 175
- STR
- +5
- DEX
- -3
- CON
- +4
- INT
- -5
- WIS
- -5
- CHA
- -5
AC 13
Fort +18
Ref +7
Will +5
HP 175
Immunities
critical hits, mental, piercing, precision, slashing, unconscious, visual
Adhesive Body A creature that Strikes a living sap with a melee weapon must succeed at a DC 24 Reflex save or be disarmed of that weapon. If the creature critically fails, the weapon ends up in the living sap’s space. A creature that hits a living sap with an unarmed attack must succeed at a DC 24 Reflex save or become grabbed by the living sap until the end of its next turn.
Speed 10 feet, climb 10 feet
Melee
[Single Action]
pseudopod +17,
Damage 2d8+8 bludgeoning plus entangling residue
Engulf [Two Actions] DC 22, 2d6 acid, Escape DC 24, Rupture 10