Living Lodestone
This rotating sphere of dark, shiny metal floats about 5 feet off the ground, constantly surrounded by a whirling frenzy of smaller metallic objects caught up…
- AC
- 23
- HP
- 95
- Perc
- +14
- Fort
- +14
- Ref
- +13
- Will
- +16
- STR
- +5
- DEX
- +3
- CON
- +4
- INT
- +0
- WIS
- +4
- CHA
- +4
- jolt +15 2d6+8 electricity
- hurled metal object +13 2d10+7 bludgeoning, piercing, or slashing (depending on object) 60 ft
- AC
- 23
- HP
- 95
- STR
- +5
- DEX
- +3
- CON
- +4
- INT
- +0
- WIS
- +4
- CHA
- +4
This rotating sphere of dark, shiny metal floats about 5 feet off the ground, constantly surrounded by a whirling frenzy of smaller metallic objects caught up in its powerful magnetic field.
AC 23
Fort +14
Ref +13
Will +16
HP 95
Immunities
bleed, paralyzed, poison, sleep
Magnetic Field (aura, metal, primal) 60 feet. A living lodestone constantly emits a powerful magnetic field that is either positively or negatively aligned. Each creature within the aura that is wielding a metallic weapon, wearing metallic armor, or made partially or entirely out of metal is subject to an effect determined by the lodestone's current polarity.