Living Lodestone
A rotating sphere of dark metal drags loose metal objects into its orbit, its shifting magnetic field yanking weapons from hands.
This rotating sphere of dark, shiny metal floats about 5 feet off the ground, constantly surrounded by a whirling frenzy of smaller metallic objects caught up in its powerful magnetic field.
In play
Magnetic Field (aura, metal, primal) 60 feet. A living lodestone constantly emits a powerful magnetic field that is either positively or negatively aligned. Each creature within the aura that is wielding a metallic weapon, wearing metallic armor, or made partially or entirely out of metal is subject to an effect determined by the lodestone's current polarity.
Level 6
Perception +14 · Senses darkvision · Skills Athletics +15
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +3 | +4 | +0 | +4 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 23 | +14 | +13 | +16 |
HP 95 · Immunities bleed, paralyzed, poison, sleep · Resistances electricity 5
Speed 20 feet; hover
Actions
- Melee Jolt [Single Action] +15, Damage 2d6+8 electricity
- Ranged Hurled metal object [Single Action] +13 (range 60 ft, Magical, Primal), Damage 2d10+7 bludgeoning, piercing, or slashing (depending on object)