Living Lodestone
A rotating sphere of dark metal drags loose metal objects into its orbit, its shifting magnetic field yanking weapons from hands.
This rotating sphere of dark, shiny metal floats about 5 feet off the ground, constantly surrounded by a whirling frenzy of smaller metallic objects caught up in its powerful magnetic field.
In play
Magnetic Field (aura, metal, primal) 60 feet. A living lodestone constantly emits a powerful magnetic field that is either positively or negatively aligned. Each creature within the aura that is wielding a metallic weapon, wearing metallic armor, or made partially or entirely out of metal is subject to an effect determined by the lodestone's current polarity.
Level 6
Perception +14 · Senses darkvision · Skills Athletics +15
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +3 | +4 | +0 | +4 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 23 | +14 | +13 | +16 |
HP 95 · Immunities bleed, paralyzed, poison, sleep · Resistances electricity 5
Speed 20 feet; hover
Actions
- Melee Jolt [Single Action] +15, Damage 2d6+8 electricity
- Ranged Hurled metal object [Single Action] +13 (range 60 ft, Magical, Primal), Damage 2d10+7 bludgeoning, piercing, or slashing (depending on object)
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.