Lazurite-Infused Stone Golem
A towering stone golem chills the air around it, blunting healing magic and sharpening the bite of every undead nearby.
A towering construct of carved stone shot through with veins of lazurite, this golem radiates a deathly chill that feeds the undead clustered around it and withers any healing light.
In play
Golem Antimagic harmed by cold and positive (5d10, 2d8 from areas and persistent damage); healed by negative (area 2d8 HP); slowed by earth
Necrotic Field (aura, divine, necromancy) 30 feet. Positive energy effects within the golem's necrotic field deal only half their normal damage. Additionally, all undead within its aura deal an additional 1d6 negative damage with their natural attacks.
Vulnerable to Stone to Flesh a stone to flesh spell negates the golem's antimagic and its resistance to physical damage for 1 round.
Level 12
Perception +22 · Skills Athletics +28
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | -1 | +5 | -5 | +0 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 33 | +25 | +19 | +20 |
HP 195 · Immunities acid, bleed, death effects, disease, doomed, drained, fatigued, healing, magic (see below), mental, necromancy, nonlethal, paralyzed, poison, sickened, unconscious
Speed 20 feet
Actions
- Melee Fist [Single Action] +26 (reach 10 ft, Magical), Damage 2d10+11 bludgeoning plus 2d6 negative