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Monsters

Last Guard

AC 45

uncommonIncorporealSpiritTroopUndead
Lvl 20IncorporealSpiritTroopUncommonUndead
AC
45
HP
330
Perc
+33
Fort
+34
Ref
+36
Will
+31
STR
-5
DEX
+10
CON
+10
INT
+7
WIS
+7
CHA
+6
Speedfly 40 ft
AC
45
HP
330
STR
-5
DEX
+10
CON
+10
INT
+7
WIS
+7
CHA
+6

AC 45

Fort +34

Ref +36

Will +31

HP 330

(negative healing, rejuvenation)

Immunities

death effects, disease, paralyzed, poison, precision, unconscious

Rejuvenation (divine, necromancy) When a last guard is destroyed, they re-form after 2d4 days within the location they're bound to, fully healed. A last guard can be permanently destroyed and move on to the afterlife only if they successfully defend the location they're bound to from large-scale attack, or fulfill a call to war.

Troop Defenses

Speed fly 40 feet; troop movement