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Last Guard
AC 45
uncommonIncorporealSpiritTroopUndead
Lvl 20IncorporealSpiritTroopUncommonUndead
- AC
- 45
- HP
- 330
- Perc
- +33
- Fort
- +34
- Ref
- +36
- Will
- +31
- STR
- -5
- DEX
- +10
- CON
- +10
- INT
- +7
- WIS
- +7
- CHA
- +6
Speedfly 40 ft
- AC
- 45
- HP
- 330
- STR
- -5
- DEX
- +10
- CON
- +10
- INT
- +7
- WIS
- +7
- CHA
- +6
AC 45
Fort +34
Ref +36
Will +31
HP 330
(negative healing, rejuvenation)
Immunities
death effects, disease, paralyzed, poison, precision, unconscious
Rejuvenation (divine, necromancy) When a last guard is destroyed, they re-form after 2d4 days within the location they're bound to, fully healed. A last guard can be permanently destroyed and move on to the afterlife only if they successfully defend the location they're bound to from large-scale attack, or fulfill a call to war.
Speed fly 40 feet; troop movement