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Kylix

A fiend of flattery talks a room to pieces before it ever throws a punch, turning salon gatherings into webs of whispered ruin.

uncommonDevilFiendUnholy

A kylix is a fiend of flattery and salon intrigue, gliding through gatherings with a poisoned tongue and a smile that turns whole rooms against one another. It fights with words first and unholy fists only when the conversation has run dry.

In play

The kylix has a +1 status bonus on all saves vs. magic.

Rituals DC 21

Divine Innate Spells DC 21, attack +13

  • Cantrips (2nd) Bullhorn, Message, Prestidigitation, Shield
  • 1st Bane, Charm (at will)
  • 2nd Invisibility, Silence

Courteous Causerie [Single Action] (Concentrate, magical) The kylix attempts a Deception, Diplomacy, Performance, or Society check, and compares their result against the Will DCs of up to four creatures within 60 feet.

Level 4

Perception +11 · Senses greater darkvision · Languages Common, Diabolic; telepathy 100 feet · Skills Alcohol Lore +12, Deception +12, Diplomacy +12, Performance +12, Politics Lore +12, Religion +10, Society +12

STRDEXCONINTWISCHA
+1+2+2+5+2+3
ACFortRefWill
20+9+12+10

HP 57 · Immunities fire · Resistances physical 5 (except silver) · Weaknesses holy 5

Speed 25 feet

Actions

  • Melee Fist [Single Action] +12 (Agile, finesse, nonlethal, unarmed, unholy), Damage 2d6+2 bludgeoning

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