Kushtaka
Fail to land a hit or intimidate it and the failure becomes an opening, charming the attacker before the water closes over their head.
A shapeshifting otter-spirit of cold coastal waters, the kushtaka lures the lonely and the drowning with a charming voice, then drags them under. What looks like rescue is the hook.
In play
Persuasive Rebuttal [Reaction] Trigger A creature fails a check to Strike or Demoralize the kushtaka; Requirements The kushtaka has a charm spell available; Effect The kushtaka casts charm on the target.
Occult Innate Spells DC 21, attack +13
- Cantrips (2nd) Ghost Sound, Mage Hand, Telekinetic Projectile
- 2nd Charm (×2), Invisibility (×2), Sleep
- Constant (2nd) Undetectable Alignment
Level 4
Perception +12 · Senses darkvision, scent (imprecise) 30 feet · Languages Common, Sylvan · Skills Acrobatics +11, Athletics +9, Deception +11, Stealth +11
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +5 | +2 | +0 | +4 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +8 | +13 | +12 |
HP 40 · Resistances physical 5
Speed 25 feet, swim 40 feet
Actions
- Melee Jaws [Single Action] +14 (Finesse), Damage 2d8+5 piercing plus
- Melee Claw [Single Action] +14 (Agile, Finesse), Damage 2d6+5 slashing