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Monsters

Kurobozu

AC 24

uncommonUndead
Lvl 6UncommonUndead
AC
24
HP
90
Perc
+14
Fort
+12
Ref
+16
Will
+14
STR
+5
DEX
+4
CON
+2
INT
+1
WIS
+4
CHA
+2
Speed35 ft
Actions
  • fist +17 1d6+8 bludgeoning
AC
24
HP
90
STR
+5
DEX
+4
CON
+2
INT
+1
WIS
+4
CHA
+2

AC 24

Fort +12

Ref +16

Will +14

HP 90

(negative healing)

Immunities

death effects, disease, paralyzed, poison, unconscious

Speed 35 feet

Melee

[Single Action]

fist +17 (Agile, Magical),

Damage 1d6+8 bludgeoning plus 1d4 negative and sagebane

Black Apoxia (Disease) The target can't recover from the fatigued condition caused by black apoxia until the disease is cured; Saving Throw DC 24 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 drained 1 and fatigued (1 day); Stage 3 drained 2 and fatigued (1 day); Stage 4 dead

Brawling Critical When the kurobozu scores a critical hit with an unarmed attack, the target must succeed at a DC 22 Fortitude save or be slowed 1 until the end of its next turn.