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Kurobozu
AC 24
uncommonUndead
Lvl 6UncommonUndead
- AC
- 24
- HP
- 90
- Perc
- +14
- Fort
- +12
- Ref
- +16
- Will
- +14
- STR
- +5
- DEX
- +4
- CON
- +2
- INT
- +1
- WIS
- +4
- CHA
- +2
Speed35 ft
Actions
- fist +17 1d6+8 bludgeoning
- AC
- 24
- HP
- 90
- STR
- +5
- DEX
- +4
- CON
- +2
- INT
- +1
- WIS
- +4
- CHA
- +2
AC 24
Fort +12
Ref +16
Will +14
HP 90
(negative healing)
Immunities
death effects, disease, paralyzed, poison, unconscious
Speed 35 feet
Melee
[Single Action]
fist +17 (Agile, Magical),
Damage 1d6+8 bludgeoning plus 1d4 negative and sagebane
Black Apoxia (Disease) The target can't recover from the fatigued condition caused by black apoxia until the disease is cured; Saving Throw DC 24 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 drained 1 and fatigued (1 day); Stage 3 drained 2 and fatigued (1 day); Stage 4 dead
Brawling Critical When the kurobozu scores a critical hit with an unarmed attack, the target must succeed at a DC 22 Fortitude save or be slowed 1 until the end of its next turn.