Kurnugian Jackal
Its fixed stare turns one unlucky target into the fight's real casualty, every subsequent wound hurting worse than the last.
A three-eyed jackal from the land of the dead, the Kurnugian jackal fixes its prey with a hypnotic stare and turns every wound into fresh agony.
In play
Inflict Pain [Reaction] (concentrate, divine, mental, visual) When a target affected by the Kurnugian jackal's Hypnotic Stare ability takes damage, the jackal can focus the power of their third eye to intensify the pain of this damage, increasing the damage dealt by 1d6.
Hypnotic Stare [Single Action] (Concentrate, Divine, Mental, Visual) The Kurnugian jackal opens their third eye to look at a target within 30 feet that can see the jackal.
Divine Innate Spells DC 21
- 1st Charm, Grim Tendrils
- 2nd Hideous Laughter, See Invisibility
- 3rd Paralyze
Level 6
Perception +17 · Senses low-light vision, scent (imprecise) 60 feet · Languages Abyssal, Common · Skills Athletics +18, Diplomacy +11, Intimidation +13, Occultism +11, Religion +13, Stealth +18
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +5 | +4 | +1 | +3 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 23 | +14 | +17 | +11 |
HP 98 · Weaknesses cold iron 5
Speed 35 feet
Actions
- Melee Jaws [Single Action] +15 (Agile), Damage 2d6+5 piercing plus
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