Kuribu
Kuribus serve as the guardians of temples and other holy sites. They are humanoid in appearance and roughly the size of human children.
- AC
- 17
- HP
- 45
- Perc
- +11
- Fort
- +6
- Ref
- +11
- Will
- +9
- STR
- +2
- DEX
- +4
- CON
- +1
- INT
- +0
- WIS
- +2
- CHA
- +1
- fist +11 1d4+6 bludgeoning
- composite shortbow +11 1d6+5 piercing 60 ft
- AC
- 17
- HP
- 45
- STR
- +2
- DEX
- +4
- CON
- +1
- INT
- +0
- WIS
- +2
- CHA
- +1
Kuribus serve as the guardians of temples and other holy sites. They are humanoid in appearance and roughly the size of human children.
AC 17
Fort +6
Ref +11
Will +9
HP 45
Sentinel's Aura (aura, divine) 30 feet. The kuribu and any other creature in the aura defending the same holy site gain a +1 status bonus to AC. This aura is suppressed while Statue is in effect.
Immobilizing Ambush [Reaction] Requirements The kuribu is disguised as a statue; Trigger A creature moves within 60 feet of the kuribu; Effect The kuribu springs into action by making a shortbow Strike against the triggering creature. If the Strike hits, the creature is pinned by the arrow, as described in the bow critical specialization.