Kuribu
A statue-still temple guardian waits motionless until an intruder draws near, then springs to pin them with a sudden, precise arrow.
Kuribus serve as the guardians of temples and other holy sites. They are humanoid in appearance and roughly the size of human children, often standing motionless as statues until an intruder draws near.
Sentinel's Aura (aura, divine) 30 feet. The kuribu and any other creature in the aura defending the same holy site gain a +1 status bonus to AC. This aura is suppressed while Statue is in effect.
Immobilizing Ambush [Reaction] Requirements The kuribu is disguised as a statue; Trigger A creature moves within 60 feet of the kuribu; Effect The kuribu springs into action by making a shortbow Strike against the triggering creature. If the Strike hits, the creature is pinned by the arrow, as described in the bow critical specialization.
Level 3
Perception +11 · Senses darkvision · Languages Diabolic, Draconic, Empyrean · Skills Acrobatics +11, Diplomacy +8, Religion +9, Stealth +9
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +1 | +0 | +2 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +6 | +11 | +9 |
HP 45 · Weaknesses unholy 5
Speed 25 feet, fly 25 feet
Actions
- Melee Fist [Single Action] +11 (Agile, Finesse, Holy, Magical), Damage 1d4+6 bludgeoning
- Ranged Composite shortbow [Single Action] +11 (range 60 ft, deadly d10, Holy, Magical, Propulsive, reload 0), Damage 1d6+5 piercing