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Kundal

A cunning werewolf strikes from hiding the instant a fight begins, then shifts between human and wolf shape to press the advantage.

uniqueBeastHumanHumanoidUndineWerecreature

A cunning werewolf who opens a fight from the shadows, lunging with tooth and claw before the prey knows the wolf is upon them.

In play

Ambush Strike [Two Actions] Requirement Kundal rolled Stealth for Initiative, and it's the first round of combat. Effect Kundal Strides up to his speed and then attempts a jaws Strike and a claw Strike against a single adjacent target. Apply his multiple attack penalty to each Strike normally.

Change Shape [Single Action] (Concentrate, Polymorph, Primal, Transmutation) Human with fist +16 for 1d4+7 bludgeoning, or wolf with Speed 40 feet and jaws with Knockdown.

Level 7

Perception +15 · Senses low-light vision, scent (imprecise) 30 feet · Languages Common, Hallit; wolf empathy · Skills Athletics +17, Nature +11, Stealth +15, Survival +15

STRDEXCONINTWISCHA
+4+2+2+0+4+0
ACFortRefWill
25+16+13+17

HP 140 · Weaknesses silver 10

Speed 35 feet

Actions

  • Melee Jaws [Single Action] +17, Damage 2d12+9 piercing
  • Melee Claw [Single Action] +17 (Agile), Damage 2d8+7 slashing

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