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Monsters

Kundal

AC 25

uniqueBeastHumanHumanoidUndineWerecreature
Lvl 7BeastHumanHumanoidUndineUniqueWerecreature
AC
25
HP
140
Perc
+15
Fort
+16
Ref
+13
Will
+17
STR
+4
DEX
+2
CON
+2
INT
+0
WIS
+4
CHA
+0
Speed35 ft
Actions
  • jaws +17 2d12+9 piercing
  • claw +17 2d8+7 slashing
AC
25
HP
140
STR
+4
DEX
+2
CON
+2
INT
+0
WIS
+4
CHA
+0

AC 25

Fort +16

Ref +13

Will +17

HP 140

Attack of Opportunity [Reaction]

Speed 35 feet

Melee

[Single Action]

jaws +17,

Damage 2d12+9 piercing plus curse of the werewolf

Melee

[Single Action]

claw +17 (Agile),

Damage 2d8+7 slashing

Ambush Strike [Two Actions] Requirement Kundal rolled Stealth for Initiative, and it's the first round of combat. Effect Kundal Strides up to his speed and then attempts a jaws Strike and a claw Strike against a single adjacent target. Apply his multiple attack penalty to each Strike normally.

Change Shape [Single Action] (Concentrate, Polymorph, Primal, Transmutation) Human with fist +16 for 1d4+7 bludgeoning, or wolf with Speed 40 feet and jaws with Knockdown.