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Sorted A-ZMonsters
Kundal
AC 25
uniqueBeastHumanHumanoidUndineWerecreature
Lvl 7BeastHumanHumanoidUndineUniqueWerecreature
- AC
- 25
- HP
- 140
- Perc
- +15
- Fort
- +16
- Ref
- +13
- Will
- +17
- STR
- +4
- DEX
- +2
- CON
- +2
- INT
- +0
- WIS
- +4
- CHA
- +0
Speed35 ft
Actions
- jaws +17 2d12+9 piercing
- claw +17 2d8+7 slashing
- AC
- 25
- HP
- 140
- STR
- +4
- DEX
- +2
- CON
- +2
- INT
- +0
- WIS
- +4
- CHA
- +0
AC 25
Fort +16
Ref +13
Will +17
HP 140
Attack of Opportunity [Reaction]
Speed 35 feet
Melee
[Single Action]
jaws +17,
Damage 2d12+9 piercing plus curse of the werewolf
Melee
[Single Action]
claw +17 (Agile),
Damage 2d8+7 slashing
Ambush Strike [Two Actions] Requirement Kundal rolled Stealth for Initiative, and it's the first round of combat. Effect Kundal Strides up to his speed and then attempts a jaws Strike and a claw Strike against a single adjacent target. Apply his multiple attack penalty to each Strike normally.
Change Shape [Single Action] (Concentrate, Polymorph, Primal, Transmutation) Human with fist +16 for 1d4+7 bludgeoning, or wolf with Speed 40 feet and jaws with Knockdown.