Kundal
A cunning werewolf strikes from hiding the instant a fight begins, then shifts between human and wolf shape to press the advantage.
A cunning werewolf who opens a fight from the shadows, lunging with tooth and claw before the prey knows the wolf is upon them.
In play
Attack of Opportunity [Reaction]
Ambush Strike [Two Actions] Requirement Kundal rolled Stealth for Initiative, and it's the first round of combat. Effect Kundal Strides up to his speed and then attempts a jaws Strike and a claw Strike against a single adjacent target. Apply his multiple attack penalty to each Strike normally.
Change Shape [Single Action] (Concentrate, Polymorph, Primal, Transmutation) Human with fist +16 for 1d4+7 bludgeoning, or wolf with Speed 40 feet and jaws with Knockdown.
Level 7
Perception +15 · Senses low-light vision, scent (imprecise) 30 feet · Languages Common, Hallit; wolf empathy · Skills Athletics +17, Nature +11, Stealth +15, Survival +15
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +2 | +2 | +0 | +4 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 25 | +16 | +13 | +17 |
HP 140 · Weaknesses silver 10
Speed 35 feet
Actions
- Melee Jaws [Single Action] +17, Damage 2d12+9 piercing
- Melee Claw [Single Action] +17 (Agile), Damage 2d8+7 slashing