Kreeth-Ni
This bat-winged fey is oddly protective for a monster — its innate magic leans toward healing allies as much as blasting foes.
Kreeth-Ni is a winged, batlike caster who fights from the air, battering foes with ultrasonic shrieks while weaving primal magic.
Primal Innate Spells DC 20
- Cantrips (1st) Dancing Lights, Ghost Sound
- 1st Anticipate Peril, Heal, Mending
- 2nd Heal, Remove Fear
Level 3
Perception +11 · Senses (13 to Seek creatures using hearing), low-light vision · Languages Common, Sylvan; speak with bats · Skills Acrobatics +11, Deception +11, Diplomacy +11, Nature +10, Occultism +9, Stealth +9
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -3 | +4 | +0 | +0 | +3 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 19 | +7 | +11 | +12 |
HP 40 · Weaknesses cold iron 3
Speed 10 feet, fly 40 feet
Actions
- Melee Staff [Single Action] +8, Damage 1d4–1 bludgeoning
- Ranged Ultrasonic pulse [Single Action] +11 (range 20 ft, Evocation, Magical), Damage 1d4 sonic
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.