Krampus
The horned devil-goat of winter's dark side, dragging a rattling chain through the snow, and returning from death still holding a grudge.
Krampus is the horned shadow of the winter feast, a towering devil-goat who comes for the wicked and the unwary alike, dragging his rattling chain across the snow. Children are taught to fear his name, and he has earned every shudder.
He has air walk and can snowstep.
In play
- Frightful Presence (aura, emotion, fear, mental) 120 feet, DC 42
- Limited Immortality Though Krampus still needs to eat, drink, and sleep, he doesn't age and can't die of old age. If Krampus is killed, a new Krampus forms elsewhere in the world after a year's time. The new Krampus retains the memories of the previous iteration and likely holds a grudge against whoever killed him the year before. If a method to disrupt this cycle exists, it has yet to be discovered by mortals.
Level 21
Perception +38 · Senses blizzard sight, scent (imprecise) 60 feet, _see invisibility_ · Languages Common; _tongues_ · Skills Acrobatics +36, Athletics +39, Festival Lore +35, Intimidation +42, Society +35, Stealth +39, Survival +38
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +10 | +7 | +10 | +6 | +6 | +10 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 46 | +39 | +34 | +35 |
HP 380 · Immunities cold, death effects · Resistances physical 20 · Weaknesses good 15
Speed 60 feet; air walk , snowstep
Actions
- Melee Spiked chain [Single Action] +42 (reach 60 ft, Disarm, Evil, Finesse, Magical, Trip), Damage 3d8+18 slashing plus
- Melee Claw [Single Action] +41 (reach 10 ft, Agile, Magical), Damage 4d6+25 slashing plus
- Melee Horn [Single Action] +41 (Magical), Damage 4d10+25 piercing