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Krampus
AC 46
uniqueHumanoid
Lvl 21HumanoidUnique
- AC
- 46
- HP
- 380
- Perc
- +38
- Fort
- +39
- Ref
- +34
- Will
- +35
- STR
- +10
- DEX
- +7
- CON
- +10
- INT
- +6
- WIS
- +6
- CHA
- +10
Speed60 ft
Actions
- spiked chain +42 3d8+18 slashing plus reach 60 ft
- claw +41 4d6+25 slashing plus reach 10 ft
- horn +41 4d10+25 piercing
- AC
- 46
- HP
- 380
- STR
- +10
- DEX
- +7
- CON
- +10
- INT
- +6
- WIS
- +6
- CHA
- +10
Krampus is the horned shadow of the winter feast, a towering devil-goat who comes for the wicked and the unwary alike, dragging his rattling chain across the snow. Children are taught to fear his name, and he has earned every shudder.
He has air walk and can snowstep.
In play
- Frightful Presence (aura, emotion, fear, mental) 120 feet, DC 42
- Limited Immortality Though Krampus still needs to eat, drink, and sleep, he doesn't age and can't die of old age. If Krampus is killed, a new Krampus forms elsewhere in the world after a year's time. The new Krampus retains the memories of the previous iteration and likely holds a grudge against whoever killed him the year before. If a method to disrupt this cycle exists, it has yet to be discovered by mortals.