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Monsters

Korred

AC 21

uncommonFey
Lvl 4FeyUncommon
AC
21
HP
65
Perc
+12
Fort
+10
Ref
+13
Will
+10
STR
+4
DEX
+3
CON
+2
INT
+1
WIS
+2
CHA
+5
Speed25 ft
Actions
  • club +14 2d6+7 bludgeoning
  • rock +14 1d6+7 bludgeoning 20 ft
  • club +14 2d6+7 bludgeoning
AC
21
HP
65
STR
+4
DEX
+3
CON
+2
INT
+1
WIS
+2
CHA
+5

AC 21

Fort +10

Ref +13

Will +10

+1 status to all saves vs. magic

HP 65

Animated Hair (aura, primal, transmutation) 5 feet. The korred's long, animated hair reaches out and interferes with creatures in the area. The korred can select which targets are affected by their animated hair. An affected creature that ends its turn in the emanation must succeed at a DC 18 Reflex save or become clumsy 1(clumsy 2 on a critical failure) as long as it remains in the aura.

Speed 25 feet

Melee

[Single Action]

club +14,

Damage 2d6+7 bludgeoning

Ranged

[Single Action]

rock +14 (Brutal, range increment 20 feet),

Damage 1d6+7 bludgeoning

Ranged

[Single Action]

club +14 (thrown 10 feet),

Damage 2d6+7 bludgeoning