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Korred
AC 21
uncommonFey
Lvl 4FeyUncommon
- AC
- 21
- HP
- 65
- Perc
- +12
- Fort
- +10
- Ref
- +13
- Will
- +10
- STR
- +4
- DEX
- +3
- CON
- +2
- INT
- +1
- WIS
- +2
- CHA
- +5
Speed25 ft
Actions
- club +14 2d6+7 bludgeoning
- rock +14 1d6+7 bludgeoning 20 ft
- club +14 2d6+7 bludgeoning
- AC
- 21
- HP
- 65
- STR
- +4
- DEX
- +3
- CON
- +2
- INT
- +1
- WIS
- +2
- CHA
- +5
AC 21
Fort +10
Ref +13
Will +10
+1 status to all saves vs. magic
HP 65
Animated Hair (aura, primal, transmutation) 5 feet. The korred's long, animated hair reaches out and interferes with creatures in the area. The korred can select which targets are affected by their animated hair. An affected creature that ends its turn in the emanation must succeed at a DC 18 Reflex save or become clumsy 1(clumsy 2 on a critical failure) as long as it remains in the aura.
Speed 25 feet
Melee
[Single Action]
club +14,
Damage 2d6+7 bludgeoning
Ranged
[Single Action]
rock +14 (Brutal, range increment 20 feet),
Damage 1d6+7 bludgeoning
Ranged
[Single Action]
club +14 (thrown 10 feet),
Damage 2d6+7 bludgeoning