Kirin
A serene, fire-immune guardian spirit radiates calm that can stop a hostile blow before it lands, and deflects arrows meant to kill it.
A serene, fire-immune guardian spirit whose very presence cools the urge to violence in those near it.
Peaceful Aura (abjuration, aura, divine, emotion, mental) 60 feet. Creatures within a kirin's peaceful aura attempting to use a hostile action must first attempt a DC 22 Will save; on a failure, the hostile action is disrupted. If a creature in the aura successfully uses a hostile action, it's temporarily immune to peaceful aura for 24 hours, and while it's temporarily immune, other creatures in the kirin's peaceful aura can perform hostile actions toward it without needing to attempt a Will save. A kirin can select creatures within their aura that can use hostile actions without needing to attempt a Will save.
Deflecting Gale [Reaction] Trigger The kirin is targeted with a ranged Strike.
Level 7
Perception +17 · Senses darkvision, scent (imprecise) 60 feet · Languages Auran, Celestial, Common, Draconic; telepathy 100 feet · Skills Acrobatics +17, Diplomacy +19, Nature +15, Religion +15, Stealth +17
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +6 | +2 | +2 | +4 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 25 | +13 | +17 | +15 |
HP 115 · Immunities fire
Speed 40 feet
Actions
- Melee Hoof [Single Action] +18 (Magical), Damage 2d10+8 bludgeoning
- Melee Horn [Single Action] +18 (Agile, Magical), Damage 2d8+8 piercing