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K.H.W.'S Echo

Recall Knowledge - Humanoid (Society): DC 42

uniqueHumanHumanoid
Lvl 14HumanHumanoidUnique
AC
36
HP
280
Perc
+30
Fort
+23
Ref
+24
Will
+28
STR
+4
DEX
+5
CON
+4
INT
+5
WIS
+5
CHA
+8
Speed25 ft
Actions
  • rope dart +29 4d4+13 piercing
  • rope dart +29 4d4+13 piercing
AC
36
HP
280
STR
+4
DEX
+5
CON
+4
INT
+5
WIS
+5
CHA
+8

Recall Knowledge - Humanoid

(Society): DC 42

AC 36

Fort +23

Ref +24

Will +28

HP 280

Destabilized Form When the Echo has fewer than 140 Hit Points, his form destabilizes, large chunks disintegrating from his face, limbs, and torso. White moths constantly stream from the missing spaces, creating a 10-foot emanation that deals 6d6 mental damage with a DC 34 basic Will save. As long as the aura persists, he can dissolve into moths and re-form at another location within 15 feet as a free action at the beginning of each of his turns; this has the occult and teleportation traits.

Reactive Strike [Reaction] The Echo has reach 15 for the purpose of determining when Reactive Strike triggers and when making Reactive Strikes.

Speed 25 feet