Keketar
A shimmering, dragon-headed ruler of shapeshifting outsiders, adapting its organs to shrug off whatever element last struck it.
The ruling caste of the proteans, keketars orchestrate attacks against the bastions of law and adjudicate protean disputes confidently and capriciously. A keketar resembles a shimmering, serpentine creature with spines, claws, and a dragon-like head.
In play
The keketar has fast healing 10.
Protean Anatomy (divine) A protean's vital organs shift and change shape and position constantly. Immediately after the protean takes acid, electricity, or sonic damage, they gain the listed amount of resistance to that damage type.
Level 17
Perception +30 · Senses entropy sense (imprecise) 60 feet, darkvision · Languages Chthonian, Empyrean, Protean; telepathy 100 feet, _truespeech_ · Skills Acrobatics +26, Athletics +33, Deception +32, Diplomacy +34, Intimidation +34, Religion +30, Stealth +30
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +5 | +7 | +5 | +7 | +7 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 40 | +30 | +28 | +34 |
HP 260 · Resistances precision 10, protean anatomy 25
Speed 40 feet, fly 50 feet, swim 40 feet; unfettered movement
Actions
- Melee Jaws [Single Action] +33 (reach 10 ft, Magical), Damage 3d12+16 piercing
- Melee Claw [Single Action] +33 (reach 10 ft, Agile, Magical), Damage 2d12+16 slashing
- Melee Tail [Single Action] +33 (reach 15 ft), Damage 2d12+16 bludgeoning plus