Kappa
A mischievous river prankster steals clothes and food, though spilling the water pooled atop its head leaves it crippled and slow.
Mischievous by nature, kappas delight in playing pranks on unsuspecting travelers. While usually not overtly malicious, they can be a significant nuisance, stealing clothes from unsuspecting bathers or snatching unattended food from campfires.
Head Bowl The depression atop a kappa's head is filled with water. Spilling, evaporating, or otherwise removing all the water from the top of a kappa's head reduces all their Speeds to 5 feet until the basin is again filled with water.
Level 2
Perception +9 · Senses darkvision · Languages Common, Thalassic · Skills Acrobatics +8, Athletics +7, Medicine +9, Survival +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +4 | +1 | +1 | +3 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +7 | +10 | +7 |
HP 35
Speed 15 feet, swim 40 feet
Actions
- Melee Claw [Single Action] +11 (Agile), Damage 1d10+3 slashing