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Sorted A-ZMonsters
Jann
All six elements build each jann and fill them with a constant desire to travel, typically jaunting about the Universe.
commonAirEarthElementalFireGenieMetalWaterWood
Lvl 4AirEarthElementalFireGenieMetalWaterWood
- AC
- 20
- HP
- 60
- Perc
- +11
- Fort
- +10
- Ref
- +10
- Will
- +13
- STR
- +4
- DEX
- +2
- CON
- +2
- INT
- +3
- WIS
- +3
- CHA
- +1
Speed25 ft, fly 15 ft
Actions
- scimitar +14 1d6+7 slashing plus
- fist +14 1d4+7 bludgeoning plus
- composite shortbow +12 1d6+5 piercing plus 60 ft
- AC
- 20
- HP
- 60
- STR
- +4
- DEX
- +2
- CON
- +2
- INT
- +3
- WIS
- +3
- CHA
- +1
All six elements build each jann and fill them with a constant desire to travel, typically jaunting about the Universe. The eldest among geniekind, they command respect from their distant offspring.
AC 20
Fort +10
Ref +10
Will +13
HP 60
Commanding Presence (aura, emotion, fear, mental) 20 feet. A creature that enters the aura must succeed at a DC 19 Will save or be frightened 1 (frightened 2 on a critical failure) and is then temporarily immune for 1 minute.