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Monsters

Jann

All six elements build each jann and fill them with a constant desire to travel, typically jaunting about the Universe.

commonAirEarthElementalFireGenieMetalWaterWood
Lvl 4AirEarthElementalFireGenieMetalWaterWood
AC
20
HP
60
Perc
+11
Fort
+10
Ref
+10
Will
+13
STR
+4
DEX
+2
CON
+2
INT
+3
WIS
+3
CHA
+1
Speed25 ft, fly 15 ft
Actions
  • scimitar +14 1d6+7 slashing plus
  • fist +14 1d4+7 bludgeoning plus
  • composite shortbow +12 1d6+5 piercing plus 60 ft
AC
20
HP
60
STR
+4
DEX
+2
CON
+2
INT
+3
WIS
+3
CHA
+1

All six elements build each jann and fill them with a constant desire to travel, typically jaunting about the Universe. The eldest among geniekind, they command respect from their distant offspring.

AC 20

Fort +10

Ref +10

Will +13

HP 60

Commanding Presence (aura, emotion, fear, mental) 20 feet. A creature that enters the aura must succeed at a DC 19 Will save or be frightened 1 (frightened 2 on a critical failure) and is then temporarily immune for 1 minute.