Jah-Tohl
This aberration harvests brains not to feed but to store, carrying stolen intellects in pulsing blisters along its back.
The grotesque jah-tohl arrive in living starships to harvest the brains of intelligent creatures. These aberrations draw no nutrition from brains, instead storing them for analysis and as vessels for occult energies.
In play
It gains a +1 status bonus on all saves vs. magic.
Brain Blisters A jah-tohl has seven brain blisters on its back that it uses to house stolen brains. A jah-tohl without all seven blisters full is stupefied with a value equal to the number of empty blisters.
Brain Loss If a jah-tohl takes 30 damage from a critical hit or 25 mental damage, it must succeed at a DC 26 save (Fortitude for critical damage or Will for mental damage) or one of its brain blisters is destroyed.
Level 8
Perception +18 · Senses darkvision, thoughtsense 60 feet · Languages Aklo, Chthonian, Draconic, Protean, Sakvroth; telepathy 100 feet · Skills Acrobatics +17, Arcana +18, Athletics +16, Lore +18, Occultism +21, Stealth +17
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +3 | +5 | +4 | +4 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 26 | +15 | +13 | +18 |
HP 140 · Immunities confused · Weaknesses brain loss
Speed 25 feet, fly 30 feet
Actions
- Melee Jaws [Single Action] +20, Damage 2d12+6 piercing
- Melee Claw [Single Action] +20 (Agile), Damage 2d8+6 slashing