Jah-Tohl
The grotesque jah-tohl arrive in living starships to harvest the brains of intelligent creatures.
- AC
- 26
- HP
- 140
- Perc
- +18
- Fort
- +15
- Ref
- +13
- Will
- +18
- STR
- +6
- DEX
- +3
- CON
- +5
- INT
- +4
- WIS
- +4
- CHA
- +3
- jaws +20 2d12+6 piercing
- claw +20 2d8+6 slashing
- AC
- 26
- HP
- 140
- STR
- +6
- DEX
- +3
- CON
- +5
- INT
- +4
- WIS
- +4
- CHA
- +3
The grotesque jah-tohl arrive in living starships to harvest the brains of intelligent creatures. These aberrations draw no nutrition from brains, instead storing them for analysis and as vessels for occult energies.
AC 26
Fort +15
Ref +13
Will +18
+1 status on all saves vs. magic
HP 140
Immunities
confused
Brain Blisters A jah-tohl has seven brain blisters on its back that it uses to house stolen brains. A jah-tohl without all seven blisters full is stupefied with a value equal to the number of empty blisters.
Brain Loss If a jah-tohl takes 30 damage from a critical hit or 25 mental damage, it must succeed at a DC 26 save (Fortitude for critical damage or Will for mental damage) or one of its brain blisters is destroyed.