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Monsters

Jah-Tohl

The grotesque jah-tohl arrive in living starships to harvest the brains of intelligent creatures.

uncommonAberration
Lvl 8AberrationUncommon
AC
26
HP
140
Perc
+18
Fort
+15
Ref
+13
Will
+18
STR
+6
DEX
+3
CON
+5
INT
+4
WIS
+4
CHA
+3
Speed25 ft, fly 30 ft
Actions
  • jaws +20 2d12+6 piercing
  • claw +20 2d8+6 slashing
AC
26
HP
140
STR
+6
DEX
+3
CON
+5
INT
+4
WIS
+4
CHA
+3

The grotesque jah-tohl arrive in living starships to harvest the brains of intelligent creatures. These aberrations draw no nutrition from brains, instead storing them for analysis and as vessels for occult energies.

AC 26

Fort +15

Ref +13

Will +18

+1 status on all saves vs. magic

HP 140

Immunities

confused

Brain Blisters A jah-tohl has seven brain blisters on its back that it uses to house stolen brains. A jah-tohl without all seven blisters full is stupefied with a value equal to the number of empty blisters.

Brain Loss If a jah-tohl takes 30 damage from a critical hit or 25 mental damage, it must succeed at a DC 26 save (Fortitude for critical damage or Will for mental damage) or one of its brain blisters is destroyed.