Jabberwock
A claw-and-jaw nightmare regenerates through anything but a vorpal blade, and lashes out to interrupt anyone acting within its reach.
The jabberwock is a nightmare of claws, jaws, and burning eyes, a creature so wrong that the world recoils from it. Only a vorpal blade can end the thing for good, and even then it dies snicker-snack and screaming.
The jabberwock has regeneration 25 (deactivated by vorpal weapons).
In play
Frightful Presence (aura, emotion, fear, mental) 100 feet, DC 43
Vorpal Fear A jabberwock damaged by a vorpal weapon becomes frightened 2 (or frightened 4 on a critical hit).
Claws That Catch [Reaction] Trigger A creature within the jabberwock's reach uses a manipulate action or a move action, leaves a square during a move action, makes a ranged attack, or uses a concentrate action; Effect The jabberwock makes a claw Strike against the triggering creature. If the Strike hits, the jabberwock disrupts the triggering action.
Level 23
Perception +40 · Senses darkvision, scent 120 feet, _true seeing_ · Languages Aklo, Common, Draconic, Gnomish, Sylvan · Skills Acrobatics +40, Athletics +44, Intimidation +41, Nature +38, Survival +40
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +11 | +7 | +10 | +4 | +9 | +8 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 49 | +39 | +37 | +40 |
HP 500 · Immunities paralyzed, sleep · Resistances fire 20 · Weaknesses _vorpal_ weapons 20, vorpal fear**
Speed 35 feet, fly 60 feet
Actions
- Melee Jaws [Single Action] +42 (reach 15 ft, deadly 2d12, Magical), Damage 4d12+19 piercing
- Melee Claw [Single Action] +42 (reach 15 ft, Agile, Magical), Damage 4d8+19 slashing plus
- Melee Tail [Single Action] +42 (reach 15 ft, Magical), Damage 4d10+19 bludgeoning plus
- Melee Wing [Single Action] +40 (reach 15 ft, Magical, Agile), Damage 4d8+19 bludgeoning
- Ranged Eyes of flame [Single Action] +42 (range 60 ft, Fire, Magical), Damage 10d6 fire plus 4d6 persistent fire