Irovetti's Fetch
A vengeful fey duelist that hounds its chosen quarry without rest, a weapon flickering fresh into its hand at the start of every fight.
A vengeful spirit-warrior conjured from the First World, the fetch fights as a tireless duelist whose every blow carries the searing chill of the fey beyond death. It hounds its quarry without rest, its weapon flickering into being at the start of each fight.
In play
Primal Innate Spells DC 40, attack +31
- Cantrips (10th): Produce Flame, Read Aura
- 7th: Plane Shift (to or from the First World only)
- 9th: Disjunction
- 10th: Finger of Death
- Constant (9th): Air Walk, Tongues
Manifest Fetch Weapon [Free Action] (Conjuration, Primal) Trigger The fetch starts its turn; Effect A fetch weapon manifests in the fetch's hand.
Level 20
Perception +36 · Senses darkvision · Languages Common, Sylvan; _tongues_ · Skills Athletics +39, Deception +39, Intimidation +39, Society +32
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +10 | +6 | +9 | +2 | +8 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 44 | +37 | +32 | +34 |
HP 440 · Weaknesses cold iron 20, negative 20
Speed 35 feet, air walk
Actions
- Melee Fetch weapon [Single Action] +38 (Backswing, Forceful), Damage 4d6+18 slashing plus 3d6 mental plus 4d6 fire
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.