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Monsters

Irlgaunt

Irlgaunts resemble titanic spiders or crabs, but with cephalopod-like tendrils erupting from the tips of their chitin-armored legs.

commonAberrationEarth
Lvl 13AberrationEarth
AC
34
HP
265
Perc
+24
Fort
+22
Ref
+25
Will
+24
STR
+7
DEX
+8
CON
+5
INT
+4
WIS
+5
CHA
+4
Speed30 ft, climb 30 ft
Actions
  • jaws +26 3d8+13 piercing
  • legs +26 3d10+13 bludgeoning
AC
34
HP
265
STR
+7
DEX
+8
CON
+5
INT
+4
WIS
+5
CHA
+4

Irlgaunts resemble titanic spiders or crabs, but with cephalopod-like tendrils erupting from the tips of their chitin-armored legs. Their jagged gray shells allow them to blend into the rocky walls of the high mountain passes and deep ravines that serve as their hunting grounds.

AC 34

Fort +22

Ref +25

Will +24

HP 265

(Immunities acid)

Speed 30 feet, climb 30 feet; stone step

Melee

[Single Action]

jaws +26,

Damage 3d8+13 piercing plus 2d6 acid

Melee

[Single Action]

legs +26 (Agile),

Damage 3d10+13 bludgeoning

Primal Innate Spells DC 31

  • 4th

One with Stone (at will), Shape Stone (at will)

  • 6th

Speak with Stones