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Irlgaunt
Irlgaunts resemble titanic spiders or crabs, but with cephalopod-like tendrils erupting from the tips of their chitin-armored legs.
commonAberrationEarth
Lvl 13AberrationEarth
- AC
- 34
- HP
- 265
- Perc
- +24
- Fort
- +22
- Ref
- +25
- Will
- +24
- STR
- +7
- DEX
- +8
- CON
- +5
- INT
- +4
- WIS
- +5
- CHA
- +4
Speed30 ft, climb 30 ft
Actions
- jaws +26 3d8+13 piercing
- legs +26 3d10+13 bludgeoning
- AC
- 34
- HP
- 265
- STR
- +7
- DEX
- +8
- CON
- +5
- INT
- +4
- WIS
- +5
- CHA
- +4
Irlgaunts resemble titanic spiders or crabs, but with cephalopod-like tendrils erupting from the tips of their chitin-armored legs. Their jagged gray shells allow them to blend into the rocky walls of the high mountain passes and deep ravines that serve as their hunting grounds.
AC 34
Fort +22
Ref +25
Will +24
HP 265
(Immunities acid)
Speed 30 feet, climb 30 feet; stone step
Melee
[Single Action]
jaws +26,
Damage 3d8+13 piercing plus 2d6 acid
Melee
[Single Action]
legs +26 (Agile),
Damage 3d10+13 bludgeoning
Primal Innate Spells DC 31
- 4th
One with Stone (at will), Shape Stone (at will)
- 6th