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Sorted A-ZMonsters
Iridescent Elephant
AC 21
uncommonAnimal
Lvl 7AnimalUncommon
- AC
- 21
- HP
- 110
- Perc
- +11
- Fort
- +16
- Ref
- +9
- Will
- +14
- STR
- +7
- DEX
- +0
- CON
- +2
- INT
- -4
- WIS
- +2
- CHA
- +0
Speed40 ft
Actions
- tusk +14 3d8+7 piercing reach 10 ft
- trunk +16 reach 15 ft
- foot +14 2d10+7 bludgeoning reach 10 ft
- AC
- 21
- HP
- 110
- STR
- +7
- DEX
- +0
- CON
- +2
- INT
- -4
- WIS
- +2
- CHA
- +0
AC 21
Fort +16
Ref +9
Will +14
HP 110
Glowing Bones An iridescent animal emits phosphorescent bright light in a 15-foot aura. The animal can suppress this display until the end of its next turn as a single action, which has the concentrate trait. The color of the light is determined by the iridescent animal’s creator.
Speed 40 feet
Melee
[Single Action]
tusk +14 (reach 10 feet),
Damage 3d8+7 piercing
Melee
[Single Action]
trunk +16 (reach 15 feet),
Damage grabbing trunk
Melee
[Single Action]
foot +14 (reach 10 feet),
Damage 2d10+7 bludgeoning plus color splash
Color Splash (Visual) When the iridescent elephant stomps its foot, a bright, disorienting burst of light pulses through its leg.