Interlocutor
A surgeon-sculptor fiend carves away flesh and grafts on muscle, sinew, and metal, unnerving anyone who lingers near its handiwork.
Interlocutors are the most talented surgeon-sculptors of the velstracs, carving away flesh and replacing it with new body parts of muscle, sinew, and metal. Each interlocutor structures their individual appearance carefully, but all are towering, multilimbed amalgamations of the strongest limbs, densest bones, and sharpest metals they can find.
The interlocutor has a +1 status bonus to all saves vs. magic and regeneration 20 (deactivated by holy or silver).
In play
Glimpse of Stolen Flesh (aura, divine, fear, mental, visual) 30 feet. When a creature ends its turn in the aura, it sees pieces of its own body amid the interlocutor's form.
Level 12
Perception +24 · Senses greater darkvision, painsight · Languages Common, Diabolic, Shadowtongue · Skills Athletics +25, Crafting +22, Intimidation +25, Medicine +26, Religion +22, Stealth +19, Torture Lore +20
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +3 | +5 | +2 | +6 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 33 | +23 | +21 | +26 |
HP 215 · Immunities cold · Weaknesses holy 15, silver 15
Speed 40 feet
Actions
- Melee Claw [Single Action] +25 (reach 10 ft, deadly 2d10, magical, unholy), Damage 3d10+13 slashing plus 2d6 persistent bleed