Insidiator
A winged fiend twists trust into a weapon, blending its coloration into any surroundings to whisper lies from a hiding spot no one suspects.
An insidiator is a winged fiend that twists trust into a weapon, melting into its surroundings to whisper lies and strike from where no one is looking.
The insidiator gains a +1 status bonus to all saves vs. magic.
Divine Innate Spells DC 17
- Cantrips (1st): Daze
- 1st: Bane (at will), Ventriloquism
Chameleon Skin [Single Action] (Concentrate, divine, illusion) The insidiator changes the coloration of their skin to match their surrounding environment. Doing so allows them to Hide even if they don't have cover.
Level 1
Perception +10 · Senses greater darkvision · Languages Common, Diabolic · Skills Deception +7, Legal Lore +6, Religion +6, Society +6, Stealth +6
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +2 | +1 | +3 | +1 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 15 | +4 | +7 | +9 |
HP 20 · Immunities fire · Resistances physical 3 (except silver), poison 3 · Weaknesses holy 3
Speed 25 feet, fly 20 feet
Actions
- Melee Claw [Single Action] +7 (Agile, magical, unholy), Damage 1d4+3 slashing
- Melee Wing [Single Action] +7 (Agile, magical, unholy), Damage 1d6+3 bludgeoning
- Ranged Web [Single Action] +9 (range 30 ft)