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MonstersFiend

Infernal Tide

A tide of devils moves as one crushing mass, drowning foes' lungs with conjured water while venomed tentacles lash out in a wave.

uncommonAmphibiousDevilFiendTroopUnholy

Sarglagons can gather to form an infernal tide, a troop that displays unnerving fluidity in the way its devils seem to flow around each other.

Level 13

Perception +25 · Senses greater darkvision, _see the unseen_ · Languages Diabolic, Empyrean; telepathy 100 feet · Skills Arcana +22, Athletics +27, Deception +23, Intimidation +25

STRDEXCONINTWISCHA
+8+3+5+2+4+3
ACFortRefWill
33+26+20+23

HP 240 · Immunities fire

Speed 25 feet, fly 25 feet, swim 30 feet; troop movement

Abilities

  • Troop Defenses Stygian Guardian [Reaction] Trigger A creature or object within 5 feet of the troop is targeted by an attack or offensive troop ability; Effect Some of the infernal tide interpose themselves, giving the target standard cover against the attack, or greater cover if the troop was already granting it lesser cover.
  • Diabolic Pact Drown [Two Actions] (Divine, incapacitation, water) The infernal tide conjures murky water to fill the lungs of all creatures that can’t breathe water within a 30-foot cone. Each target in the area must attempt a DC 30 Fortitude save. Critical Success The target is unaffected. Success The target coughs up water and becomes sickened 1. Failure The target must hold its breath. The only action it can take is to attempt a DC 30 Fortitude save to expel the water, which is a single action. Critical Failure The target falls unconscious and begins suffocating. If the target succeeds at its Fortitude save while suffocating, it coughs up the water and can breathe again. Sarglagon Venom (Poison) Saving Throw DC 33 Fortitude; Maximum Duration 6 rounds; Stage 1 3d6 poison damage and clumsy 1 (1 round); Stage 2 4d6 poison damage and clumsy 2 (1 round)
  • Tentacle Onslaught [Single Action to Three Actions] (Magical, unholy) Frequency once per round; Effect The troop lashes out their tentacles in a coordinated melee attack against each enemy in a 5-foot emanation (DC 30 basic Reflex save). The damage depends on the number of actions. A creature that fails its save is also exposed to sarglagon venom.