entries
Sorted A-Z
MonstersPlant

Immense Mandragora

A root-bound horror that lunges from the soil to bite and drain blood, lashing with a thorny, venomous vine to pin prey before it can flee.

uniquePlant

A monstrous root-bound horror that lunges from the soil to bite, lash, and drain the blood of anything it can pin in its coils.

Its jaws grab on a hit — see Improved Grab — and an agile thorny vine (reach 30 feet) injects immense mandragora venom.

In play

  • Vulnerable to Supernatural Darkness Whenever a mandragora begins its turn in an area of magical darkness, it is slowed 1 on that turn.
  • Blood Drain [Single Action] Requirements The immense mandragora has a creature grabbed; Effect The immense mandragora drains blood from the creature it has grabbed, dealing 12d6 damage.

Level 20

Perception +33 · Senses blood scent, low-light visionLanguages Abyssal, Aklo, Common, Sylvan · Skills Acrobatics +35, Athletics +35, Stealth +38

STRDEXCONINTWISCHA
+10+5+6+0+7+6
ACFortRefWill
43+34+31+35

HP 400 · Resistances bludgeoning 20, electricity 20 · Weaknesses fire 20

Speed 40 feet, burrow 10 feet, climb 40 feet

Actions

  • Melee Jaws [Single Action] +38, Damage 4d12+18 piercing plus
  • Melee Thorny vine [Single Action] +38 (reach 30 ft, Agile), Damage 4d8+18 slashing

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms