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Id Ooze
Motion Sense An id ooze can sense nearby creatures through vibration and air or water movement.
rareAmphibiousOoze
Lvl 7AmphibiousOozeRare
- AC
- 21
- HP
- 105
- Perc
- +15
- Fort
- +15
- Ref
- +13
- Will
- +17
- STR
- +5
- DEX
- +2
- CON
- +4
- INT
- +2
- WIS
- +4
- CHA
- +4
Speed10 ft, swim 20 ft, climb 10 ft
Actions
- pseudopod +18 2d4+8 bludgeoning
- AC
- 21
- HP
- 105
- STR
- +5
- DEX
- +2
- CON
- +4
- INT
- +2
- WIS
- +4
- CHA
- +4
Motion Sense An id ooze can sense nearby creatures through vibration and air or water movement.
Puddled Ambush [Reaction] Trigger A creature enters or interacts with a space occupied by an id ooze; Requirements Initiative hasn't yet been rolled; Effect The id ooze automatically notices the creature, then makes a pseudopod Strike against one creature adjacent to itself before rolling initiative.
AC 21
Fort +15
Ref +13
Will +17
HP 105
Immunities
acid, critical hits, precision, unconscious, visual
Speed 10 feet, climb 10 feet, swim 20 feet
Melee
[Single Action]
pseudopod +18 (Agile),
Damage 2d4+8 bludgeoning plus 1d6 acid and Grab