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Monsters

Id Ooze

Motion Sense An id ooze can sense nearby creatures through vibration and air or water movement.

rareAmphibiousOoze
Lvl 7AmphibiousOozeRare
AC
21
HP
105
Perc
+15
Fort
+15
Ref
+13
Will
+17
STR
+5
DEX
+2
CON
+4
INT
+2
WIS
+4
CHA
+4
Speed10 ft, swim 20 ft, climb 10 ft
Actions
  • pseudopod +18 2d4+8 bludgeoning
AC
21
HP
105
STR
+5
DEX
+2
CON
+4
INT
+2
WIS
+4
CHA
+4

Motion Sense An id ooze can sense nearby creatures through vibration and air or water movement.

Puddled Ambush [Reaction] Trigger A creature enters or interacts with a space occupied by an id ooze; Requirements Initiative hasn't yet been rolled; Effect The id ooze automatically notices the creature, then makes a pseudopod Strike against one creature adjacent to itself before rolling initiative.

AC 21

Fort +15

Ref +13

Will +17

HP 105

Immunities

acid, critical hits, precision, unconscious, visual

Speed 10 feet, climb 10 feet, swim 20 feet

Melee

[Single Action]

pseudopod +18 (Agile),

Damage 2d4+8 bludgeoning plus 1d6 acid and Grab