Id Ooze
A half-aware puddle of sludge senses footsteps through vibration alone and lashes out in ambush before a fight has even begun.
A glistening slick of half-aware sludge, the id ooze pools in shadowed corners and lashes out the instant something disturbs its space, sensing intruders long before they spot it.
Motion Sense An id ooze can sense nearby creatures through vibration and air or water movement.
Puddled Ambush [Reaction] Trigger A creature enters or interacts with a space occupied by an id ooze; Requirements Initiative hasn't yet been rolled; Effect The id ooze automatically notices the creature, then makes a pseudopod Strike against one creature adjacent to itself before rolling initiative.
Level 7
Perception +15 · Senses motion sense 60 feet, no vision · Languages Common, Undercommon; (can't speak any language); telepathy 60 feet · Skills Athletics +16, Deception +15, Occultism +15, Stealth +15
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +2 | +4 | +2 | +4 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +15 | +13 | +17 |
HP 105 · Immunities acid, critical hits, precision, unconscious, visual · Resistances slashing 5, piercing 5
Speed 10 feet, climb 10 feet, swim 20 feet
Actions
- Melee Pseudopod [Single Action] +18 (Agile), Damage 2d4+8 bludgeoning plus 1d6 acid and