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Ichor Slinger
AC 20
uncommonUndead
Lvl 4UncommonUndead
- AC
- 20
- HP
- 65
- Perc
- +10
- Fort
- +12
- Ref
- +11
- Will
- +10
- STR
- +3
- DEX
- +1
- CON
- +4
- INT
- +3
- WIS
- +2
- CHA
- +5
Speed25 ft
Actions
- fist +13 2d6+3 bludgeoning plus
- AC
- 20
- HP
- 65
- STR
- +3
- DEX
- +1
- CON
- +4
- INT
- +3
- WIS
- +2
- CHA
- +5
AC 20
Fort +12
Ref +11
Will +10
HP 65
(negative healing)
Immunities
death effects, disease, paralyzed, poisoned, unconscious
Mystery Ingredients (auditory, aura, occult) 60 feet. Creatures in the aura take a –2 status penalty to checks to Identify Alchemy, Recall Knowledge about alchemical subjects, or examine snake oil effects. When a creature first enters the area, if it hears the ichor slinger talking, it must attempt a secret Will save against the slinger's Deception DC. On a failure, it treats its next failed check to Identify Alchemy or Recall Knowledge about alchemical subjects in the next 24 hours as though it were a critical failure instead. This is an auditory misfortune effect.
Speed 25 feet