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Icewyrm
Resembling wingless, serpentine dragons formed of jagged ice and shot through with veins of nearly frozen water, these elementals dwell within icebergs and…
commonAmphibiousColdElementalWater
Lvl 10AmphibiousColdElementalWater
- AC
- 30
- HP
- 185
- Perc
- +19
- Fort
- +20
- Ref
- +21
- Will
- +17
- STR
- +7
- DEX
- +7
- CON
- +5
- INT
- -1
- WIS
- +5
- CHA
- +3
Speed25 ft, swim 60 ft
Actions
- jaws +23 2d12+13 piercing reach 15 ft
- tail +23 2d6+13 slashing reach 15 ft
- ice shard +23 1d6+13 piercing 60 ft
- AC
- 30
- HP
- 185
- STR
- +7
- DEX
- +7
- CON
- +5
- INT
- -1
- WIS
- +5
- CHA
- +3
Resembling wingless, serpentine dragons formed of jagged ice and shot through with veins of nearly frozen water, these elementals dwell within icebergs and enjoy striking out at passing ships or creatures. They're especially common in frigid stretches of ocean in the Plane of Water, where icebergs cluster together into enormous islands of ice.
Explosion (cold) When the icewyrm dies, it explodes, dealing 8d6 cold damage to each creature in a 10-foot emanation (DC 27 basic Reflex save).