Icewyrm
A wingless serpent of jagged ice lurks within icebergs to strike passing ships, exploding into a burst of freezing cold when destroyed.
Resembling wingless, serpentine dragons formed of jagged ice and shot through with veins of nearly frozen water, these elementals dwell within icebergs and enjoy striking out at passing ships or creatures. They're especially common in frigid stretches of ocean in the Plane of Water, where icebergs cluster together into enormous islands of ice.
Explosion (cold) When the icewyrm dies, it explodes, dealing 8d6 cold damage to each creature in a 10-foot emanation (DC 27 basic Reflex save).
Level 10
Perception +19 · Senses darkvision · Languages Thalassic · Skills Athletics +21
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +7 | +5 | -1 | +5 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 30 | +20 | +21 | +17 |
HP 185 · Immunities bleed, cold, paralyzed, poison, sleep · Weaknesses fire 10
Speed 25 feet, ice burrow 20 feet, swim 60 feet
Actions
- Melee Jaws [Single Action] +23 (reach 15 ft), Damage 2d12+13 piercing
- Melee Tail [Single Action] +23 (reach 15 ft, Agile), Damage 2d6+13 slashing plus 1d6 persistent cold
- Ranged Ice shard [Single Action] +23 (range 60 ft, Cold), Damage 1d6+13 piercing plus 1d6 persistent cold