Icewyrm
Resembling wingless, serpentine dragons formed of jagged ice and shot through with veins of nearly frozen water, these elementals dwell within icebergs and…
- AC
- 30
- HP
- 185
- Perc
- +19
- Fort
- +20
- Ref
- +21
- Will
- +17
- STR
- +7
- DEX
- +7
- CON
- +5
- INT
- -1
- WIS
- +5
- CHA
- +3
- jaws +23 2d12+13 piercing reach 15 ft
- tail +23 2d6+13 slashing reach 15 ft
- ice shard +23 1d6+13 piercing 60 ft
- AC
- 30
- HP
- 185
- STR
- +7
- DEX
- +7
- CON
- +5
- INT
- -1
- WIS
- +5
- CHA
- +3
Resembling wingless, serpentine dragons formed of jagged ice and shot through with veins of nearly frozen water, these elementals dwell within icebergs and enjoy striking out at passing ships or creatures. They're especially common in frigid stretches of ocean in the Plane of Water, where icebergs cluster together into enormous islands of ice.
AC 30
Fort +20
Ref +21
Will +17
HP 185
Immunities
bleed, cold, paralyzed, poison, sleep
Explosion (cold) When the icewyrm dies, it explodes, dealing 8d6 cold damage to each creature in a 10-foot emanation (DC 27 basic Reflex save).
Speed 25 feet, ice burrow 20 feet, swim 60 feet
Melee
[Single Action]
jaws +23 (reach 15 feet),
Damage 2d12+13 piercing