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Monsters

Icewyrm

Resembling wingless, serpentine dragons formed of jagged ice and shot through with veins of nearly frozen water, these elementals dwell within icebergs and…

commonAmphibiousColdElementalWater
Lvl 10AmphibiousColdElementalWater
AC
30
HP
185
Perc
+19
Fort
+20
Ref
+21
Will
+17
STR
+7
DEX
+7
CON
+5
INT
-1
WIS
+5
CHA
+3
Speed25 ft, swim 60 ft
Actions
  • jaws +23 2d12+13 piercing reach 15 ft
  • tail +23 2d6+13 slashing reach 15 ft
  • ice shard +23 1d6+13 piercing 60 ft
AC
30
HP
185
STR
+7
DEX
+7
CON
+5
INT
-1
WIS
+5
CHA
+3

Resembling wingless, serpentine dragons formed of jagged ice and shot through with veins of nearly frozen water, these elementals dwell within icebergs and enjoy striking out at passing ships or creatures. They're especially common in frigid stretches of ocean in the Plane of Water, where icebergs cluster together into enormous islands of ice.

AC 30

Fort +20

Ref +21

Will +17

HP 185

Immunities

bleed, cold, paralyzed, poison, sleep

Explosion (cold) When the icewyrm dies, it explodes, dealing 8d6 cold damage to each creature in a 10-foot emanation (DC 27 basic Reflex save).

Speed 25 feet, ice burrow 20 feet, swim 60 feet

Melee

[Single Action]

jaws +23 (reach 15 feet),

Damage 2d12+13 piercing