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MonstersElemental

Iceberg Clam

A spherical ambush predator disguises itself as drifting ice, luring exhausted swimmers close before boiling them alive from within.

commonAquaticElementalWater

Though technically neither an iceberg nor clam, the devastating elemental known as an iceberg clam has earned its appropriate name from its natural camouflage and feeding tendencies. This spherical ambush predator exhibits full thermal control over the water that surrounds and comprises its mutable form, luring tired swimmers and adrift vessels with the promise of reprieve before enveloping and boiling them alive.

Ambush Freeze [Reaction] Requirements The iceberg clam does not have a frozen shell; Trigger An enemy enters or attempts to leave the clam's space; Effect The iceberg clam uses Frozen Shell.

Level 13

Perception +23 · Senses darkvision, wavesense 120 feet · Languages Thalassic · Skills Athletics +27, Nature +23, Stealth +30, Survival +25

STRDEXCONINTWISCHA
+6+5+8-2+4+3
ACFortRefWill
31+26+23+20

HP 240 · Immunities bleed, paralyzed, poison, sleep · Resistances cold 10, fire 10

Speed 5 feet, swim 30 feet

Actions

  • Melee Freezing wave [Single Action] +27 (reach 15 ft, Cold, water), Damage 3d12+10 bludgeoning plus 1d12 cold
  • Ranged Icicle [Single Action] +26 (range 60 ft, Cold, water), Damage 3d12+4 piercing plus 1d12 cold