Ice Mummy
A frost-preserved corpse radiates despair as physical cold, frightening the living and freezing the fearful in place with dread.
An ice mummy is a corpse preserved not in bitumen but in eternal frost, its grief frozen as hard as its flesh. The cold radiating from it is despair made physical, and those who draw near find their courage locked solid.
In play
Great Despair (aura, emotion, enchantment, fear, incapacitation, mental, occult) 30 feet. Living creatures are frightened 1 while in an ice mummy's great despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave it. When a creature first enters the area, it must succeed at a DC 24 Will save (after taking the penalty from being frightened) or be paralyzed for 1d4 rounds. The creature is then temporarily immune for 24 hours.
Level 8
Perception +16 · Senses darkvision, snow vision · Languages Common, Necril; plus any two languages they knew while alive · Skills Deception +18, Intimidation +16, Occultism +17, Stealth +17
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +3 | +2 | +5 | +4 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 26 | +16 | +13 | +18 |
HP 130 · Immunities death effects, disease, paralyzed, poison, unconscious · Resistances cold 10 · Weaknesses fire 10
Speed 20 feet
Actions
- Melee Staff [Single Action] +20 (Magical, two-hand d8), Damage 2d4+7 bludgeoning plus 1d6 cold
- Melee Fist [Single Action] +19 (Agile, Magical), Damage 2d6+7 bludgeoning plus 1d6 cold