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Ice Mummy
AC 26
uncommonColdMummyUndead
Lvl 8ColdMummyUncommonUndead
- AC
- 26
- HP
- 130
- Perc
- +16
- Fort
- +16
- Ref
- +13
- Will
- +18
- STR
- +5
- DEX
- +3
- CON
- +2
- INT
- +5
- WIS
- +4
- CHA
- +6
Speed20 ft
Actions
- staff +20 2d4+7 bludgeoning
- fist +19 2d6+7 bludgeoning
- AC
- 26
- HP
- 130
- STR
- +5
- DEX
- +3
- CON
- +2
- INT
- +5
- WIS
- +4
- CHA
- +6
AC 26
Fort +16
Ref +13
Will +18
HP 130
(negative healing)
Immunities
death effects, disease, paralyzed, poison, unconscious
Great Despair (aura, emotion, enchantment, fear, incapacitation, mental, occult) 30 feet. Living creatures are frightened 1 while in an ice mummy's great despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave it. When a creature first enters the area, it must succeed at a DC 24 Will save (after taking the penalty from being frightened) or be paralyzed for 1d4 rounds. The creature is then temporarily immune for 24 hours.
Speed 20 feet