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Monsters

Ice Mephit

AC 17

uncommonAirElementalWater
Lvl 1AirElementalUncommonWater
AC
17
HP
18
Perc
+3
Fort
+5
Ref
+9
Will
+3
STR
+0
DEX
+4
CON
+0
INT
-2
WIS
+0
CHA
+2
Speed20 ft, fly 25 ft
Actions
  • claw +9 1d4 slashing
AC
17
HP
18
STR
+0
DEX
+4
CON
+0
INT
-2
WIS
+0
CHA
+2

AC 17

Fort +5

Ref +9

Will +3

HP 18

(fast healing 2 (when touching ice or snow))

Immunities

bleed, cold, paralyzed, poison, sleep

Speed 20 feet, fly 25 feet

Melee

[Single Action]

claw +9 (Agile, Finesse),

Damage 1d4 slashing and 1d4 cold

Arcane Innate Spells DC 17, attack +9

  • Cantrips (1st)

Chill Touch, Ray of Frost

Breath Weapon [Two Actions] (Arcane, Cold) The ice mephit breathes shards of ice in a 15-foot cone that deals 1d6 cold damage and 1d6 piercing damage to each creature within the area (DC 17 basic Reflex save). The ice mephit can't use Breath Weapon again for 1d4 rounds.