/
Showing0entries
Sorted A-ZMonsters
Ice Mephit
AC 17
uncommonAirElementalWater
Lvl 1AirElementalUncommonWater
- AC
- 17
- HP
- 18
- Perc
- +3
- Fort
- +5
- Ref
- +9
- Will
- +3
- STR
- +0
- DEX
- +4
- CON
- +0
- INT
- -2
- WIS
- +0
- CHA
- +2
Speed20 ft, fly 25 ft
Actions
- claw +9 1d4 slashing
- AC
- 17
- HP
- 18
- STR
- +0
- DEX
- +4
- CON
- +0
- INT
- -2
- WIS
- +0
- CHA
- +2
AC 17
Fort +5
Ref +9
Will +3
HP 18
(fast healing 2 (when touching ice or snow))
Immunities
bleed, cold, paralyzed, poison, sleep
Speed 20 feet, fly 25 feet
Melee
[Single Action]
claw +9 (Agile, Finesse),
Damage 1d4 slashing and 1d4 cold
Arcane Innate Spells DC 17, attack +9
- Cantrips (1st)
Chill Touch, Ray of Frost
Breath Weapon [Two Actions] (Arcane, Cold) The ice mephit breathes shards of ice in a 15-foot cone that deals 1d6 cold damage and 1d6 piercing damage to each creature within the area (DC 17 basic Reflex save). The ice mephit can't use Breath Weapon again for 1d4 rounds.