Showing0entries
Sorted A-Z
MonstersAberration

I

Ambushes erupt straight out of the ground as grasping arms and a venom-laced beak drag prey down into a burrow before they can recover.

uniqueAberration

A burrowing horror that strikes from beneath the earth, the I drags its prey down with grasping arms and a venomous beak before crushing the life from it.

Primal Innate Spells DC 25

Constrict [Single Action] 1d8+8 bludgeoning

I Venom (Poison) Saving Throw DC 25 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison damage and enfeebled 1 (1 round); Stage 2 2d6 poison damage, enfeebled 1, and flat-footed (1 round); Stage 3 2d6 poison damage, enfeebled 2, and flat-footed (1 round)

Level 7

Perception +19 · Senses darkvision, tremorsense (imprecise) 30 feet · Languages Common, Gnoll, Osiriani; (can't speak any language), telepathy 100 feet · Skills Arcana +16, Athletics +16, Diplomacy +14, Spellscar Lore +19, Thievery +16

STRDEXCONINTWISCHA
+4+1+2+4+2+1
ACFortRefWill
25+14+12+14

HP 110 · Resistances bludgeoning 10

Speed 25 feet, burrow 25 feet

Actions

  • Melee Arm [Single Action] +16 (reach 10 ft, Agile), Damage 2d8+6 bludgeoning plus
  • Melee Beak [Single Action] +16, Damage 2d8+6 piercing