Hydra
A five-headed serpent regrows any head torn from it unless the wound is burned or dissolved shut, punishing half-measures in a fight.
Hydras are multiheaded, foul-tempered serpentine beasts with voracious appetites, widely feared for their regeneration abilities.
In play
A hydra ordinarily has five heads, each with 15 Hit Points.
Head Regrowth A hydra ordinarily has five heads. A creature can attempt to sever one of the hydra's heads by specifically targeting it and dealing damage equal to the head's Hit Points. A head that is not completely severed returns to full Hit Points at the end of any creature's turn. A hydra can regrow a severed head using hydra regeneration. A creature can prevent this regrowth by dealing acid or fire damage to the stump, cauterizing it.
Level 6
Perception +17 · Senses low-light vision, scent (imprecise) 30 feet · Skills Athletics +17, Stealth +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +4 | +5 | -3 | +2 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 23 | +15 | +12 | +10 |
HP 90 · Immunities area damage · Weaknesses slashing 5
Speed 25 feet, swim 25 feet
Actions
- Melee Fangs [Single Action] +16 (reach 10 ft), Damage 2d6+7 piercing
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