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MonstersBeast

Hydra

A five-headed serpent regrows any head torn from it unless the wound is burned or dissolved shut, punishing half-measures in a fight.

commonBeast

Hydras are multiheaded, foul-tempered serpentine beasts with voracious appetites, widely feared for their regeneration abilities.

In play

A hydra ordinarily has five heads, each with 15 Hit Points.

Head Regrowth A hydra ordinarily has five heads. A creature can attempt to sever one of the hydra's heads by specifically targeting it and dealing damage equal to the head's Hit Points. A head that is not completely severed returns to full Hit Points at the end of any creature's turn. A hydra can regrow a severed head using hydra regeneration. A creature can prevent this regrowth by dealing acid or fire damage to the stump, cauterizing it.

Level 6

Perception +17 · Senses low-light vision, scent (imprecise) 30 feet · Skills Athletics +17, Stealth +12

STRDEXCONINTWISCHA
+7+4+5-3+2-1
ACFortRefWill
23+15+12+10

HP 90 · Immunities area damage · Weaknesses slashing 5

Speed 25 feet, swim 25 feet

Actions

  • Melee Fangs [Single Action] +16 (reach 10 ft), Damage 2d6+7 piercing

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