/
Showing0entries
Sorted A-ZMonsters
Huldra
AC 21
uncommonFey
Lvl 4FeyUncommon
- AC
- 21
- HP
- 70
- Perc
- +13
- Fort
- +9
- Ref
- +14
- Will
- +11
- STR
- +5
- DEX
- +4
- CON
- +1
- INT
- +1
- WIS
- +3
- CHA
- +5
Speed30 ft
Actions
- fist +14 2d6+7 bludgeoning
- tail +14 2d4+7 bludgeoning plus
- AC
- 21
- HP
- 70
- STR
- +5
- DEX
- +4
- CON
- +1
- INT
- +1
- WIS
- +3
- CHA
- +5
AC 21
Fort +9
Ref +14
Will +11
HP 70
, regeneration 5 (deactivated by acid or fire)
Speed 30 feet
Melee
[Single Action]
fist +14,
Damage 2d6+7 bludgeoning
Melee
[Single Action]
tail +14 (Agile, Backswing),
Damage 2d4+7 bludgeoning plus Befuddling Lash
Befuddling Lash (Curse, Enchantment, Mental) When the huldra damages a creature with their tail, a wave of befuddlement clouds the target's thoughts. The creature must succeed at a DC 19 Will save or become stupefied 1 (stupefied 2 on a critical failure) for 1 minute.
Manipulate Luck [Single Action] (Curse, Primal) Frequency once per day; Effect The huldra touches another creature to manipulate the creature's luck.