Hopping Head
A grisly remnant bounds across the ground on nothing but gnashing teeth, closing distance in one leap before anyone expects a head to move.
A severed head animated by foul magic, bounding across the ground on nothing but its own gnashing teeth, springing at the living to bite and batter them.
In play
Hopping Strike [Two Actions] The hopping head Leaps 15 feet and makes one spring Strike at any point during that movement, dealing an additional 1d6 bludgeoning damage.
Level 1
Perception +8 · Senses darkvision · Languages Sakvroth, Tien · Skills Athletics +6, Intimidation +6
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +3 | +0 | -1 | +2 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 14 | +5 | +10 | +7 |
HP 25 · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, unconscious, vitality, void · Weaknesses electricity 2, orichalcum 2
Speed 20 feet
Actions
- Melee Spring [Single Action] +8 (Finesse), Damage 1d6+1 bludgeoning
- Melee Bite [Single Action] +6, Damage 1d8+1 bludgeoning