Hooplamander
Many a traveler has heard a loud rumble from behind and turned to see a strange wheel bearing down upon them.
- AC
- 21
- HP
- 78
- Perc
- +12
- Fort
- +12
- Ref
- +15
- Will
- +9
- STR
- +5
- DEX
- +5
- CON
- +3
- INT
- -2
- WIS
- +0
- CHA
- +2
- hookclaw +13 1d4+5 slashing
- ridged tail +13 2d6+5 bludgeoning
- AC
- 21
- HP
- 78
- STR
- +5
- DEX
- +5
- CON
- +3
- INT
- -2
- WIS
- +0
- CHA
- +2
Many a traveler has heard a loud rumble from behind and turned to see a strange wheel bearing down upon them. Even if they can dodge it, they still might not be safe, for once the wheel stops, it unfurls into a hooplamander.
AC 21
Fort +12
Ref +15
Will +9
HP 78
Flexible Dodge [Reaction] Requirements The hooplamander is Unfurled; Trigger The hooplamander is targeted by a Strike; Effect The hooplamander gains a +2 circumstance bonus to AC against the triggering attack and enters its Wheels Up stance.
Speed 25 feet (40 feet in Wheels Up)
Melee
[Single Action]
hookclaw +13 (Agile, versatile P),
Damage 1d4+5 slashing plus 3d6 persistent bleed
Melee
[Single Action]
ridged tail +13 (Sweep),
Damage 2d6+5 bludgeoning