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Monsters

Hollow Serpent

AC 37

commonUndead
Lvl 15Undead
AC
37
HP
280
Perc
+27
Fort
+26
Ref
+30
Will
+24
STR
+7
DEX
+8
CON
+6
INT
-2
WIS
+4
CHA
+3
Speed50 ft, climb 50 ft
Actions
  • jaws +30 4d10+15 piercing plus reach 10 ft
  • tail +30 3d10+15 bludgeoning plus reach 15 ft
AC
37
HP
280
STR
+7
DEX
+8
CON
+6
INT
-2
WIS
+4
CHA
+3

AC 37

Fort +26

Ref +30

Will +24

HP 280

(negative healing)

Immunities

disease, paralyzed, poison, polymorph, unconscious

Desiccation Aura (aura, divine, necromancy) 30 feet. A cloud of choking, acrid dust swirls about the hollow serpent, draining moisture from any enemy within. A creature entering the aura or starting its turn in the aura must succeed at a DC 34 Fortitude save or become enfeebled 2 and slowed 1 for 1d4 rounds (2d4 rounds on a critical failure). A creature that succeeds is temporarily immune for 24 hours.

Divine Guardian [Reaction] Trigger An ally within the hollow serpent's reach is attacked; Effect The hollow serpent interposes a coil of its body or tail between the ally and attacker.