Hollow Serpent
A desiccated coil of undeath trails a haze of choking dust that drains the moisture and strength from any living thing it nears.
A hollow serpent is a desiccated coil of undeath, its dry husk trailing a haze of choking dust as it winds toward the living to wring the moisture from them.
In play
Desiccation Aura (aura, divine, necromancy) 30 feet. A cloud of choking, acrid dust swirls about the hollow serpent, draining moisture from any enemy within. A creature entering the aura or starting its turn in the aura must succeed at a DC 34 Fortitude save or become enfeebled 2 and slowed 1 for 1d4 rounds (2d4 rounds on a critical failure). A creature that succeeds is temporarily immune for 24 hours.
Divine Guardian [Reaction] Trigger An ally within the hollow serpent's reach is attacked; Effect The hollow serpent interposes a coil of its body or tail between the ally and attacker.
Level 15
Perception +27 · Senses darkvision, lifesense 60 feet, scent (imprecise) 60 feet · Languages Aklo · Skills Acrobatics +29, Athletics +30, Stealth +29
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +8 | +6 | -2 | +4 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 37 | +26 | +30 | +24 |
HP 280 · Immunities disease, paralyzed, poison, polymorph, unconscious
Speed 50 feet, climb 50 feet; freedom of movement
Actions
- Melee Jaws [Single Action] +30 (reach 10 ft), Damage 4d10+15 piercing plus
- Melee Tail [Single Action] +30 (reach 15 ft, Agile), Damage 3d10+15 bludgeoning plus