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Hollow Serpent

A desiccated coil of undeath trails a haze of choking dust that drains the moisture and strength from any living thing it nears.

commonUndead

A hollow serpent is a desiccated coil of undeath, its dry husk trailing a haze of choking dust as it winds toward the living to wring the moisture from them.

In play

Desiccation Aura (aura, divine, necromancy) 30 feet. A cloud of choking, acrid dust swirls about the hollow serpent, draining moisture from any enemy within. A creature entering the aura or starting its turn in the aura must succeed at a DC 34 Fortitude save or become enfeebled 2 and slowed 1 for 1d4 rounds (2d4 rounds on a critical failure). A creature that succeeds is temporarily immune for 24 hours.

Divine Guardian [Reaction] Trigger An ally within the hollow serpent's reach is attacked; Effect The hollow serpent interposes a coil of its body or tail between the ally and attacker.

Level 15

Perception +27 · Senses darkvision, lifesense 60 feet, scent (imprecise) 60 feet · Languages Aklo · Skills Acrobatics +29, Athletics +30, Stealth +29

STRDEXCONINTWISCHA
+7+8+6-2+4+3
ACFortRefWill
37+26+30+24

HP 280 · Immunities disease, paralyzed, poison, polymorph, unconscious

Speed 50 feet, climb 50 feet; freedom of movement

Actions

  • Melee Jaws [Single Action] +30 (reach 10 ft), Damage 4d10+15 piercing plus
  • Melee Tail [Single Action] +30 (reach 15 ft, Agile), Damage 3d10+15 bludgeoning plus

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