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Hollow Serpent
AC 37
commonUndead
Lvl 15Undead
- AC
- 37
- HP
- 280
- Perc
- +27
- Fort
- +26
- Ref
- +30
- Will
- +24
- STR
- +7
- DEX
- +8
- CON
- +6
- INT
- -2
- WIS
- +4
- CHA
- +3
Speed50 ft, climb 50 ft
Actions
- jaws +30 4d10+15 piercing plus reach 10 ft
- tail +30 3d10+15 bludgeoning plus reach 15 ft
- AC
- 37
- HP
- 280
- STR
- +7
- DEX
- +8
- CON
- +6
- INT
- -2
- WIS
- +4
- CHA
- +3
AC 37
Fort +26
Ref +30
Will +24
HP 280
(negative healing)
Immunities
disease, paralyzed, poison, polymorph, unconscious
Desiccation Aura (aura, divine, necromancy) 30 feet. A cloud of choking, acrid dust swirls about the hollow serpent, draining moisture from any enemy within. A creature entering the aura or starting its turn in the aura must succeed at a DC 34 Fortitude save or become enfeebled 2 and slowed 1 for 1d4 rounds (2d4 rounds on a critical failure). A creature that succeeds is temporarily immune for 24 hours.
Divine Guardian [Reaction] Trigger An ally within the hollow serpent's reach is attacked; Effect The hollow serpent interposes a coil of its body or tail between the ally and attacker.