Hodag
Because they're often fantastically described in the wild tall tales of loggers or miners, hodags are considered by many to exist only in local folklore.
- AC
- 24
- HP
- 90
- Perc
- +14
- Fort
- +17
- Ref
- +14
- Will
- +12
- STR
- +5
- DEX
- +4
- CON
- +5
- INT
- -2
- WIS
- +4
- CHA
- +0
- jaws +17 2d8+8 piercing
- claw +17 2d6+8 slashing
- spiked tail +17 2d6+8 bludgeoning plus reach 10 ft
- AC
- 24
- HP
- 90
- STR
- +5
- DEX
- +4
- CON
- +5
- INT
- -2
- WIS
- +4
- CHA
- +0
Because they're often fantastically described in the wild tall tales of loggers or miners, hodags are considered by many to exist only in local folklore. However, some individuals have actually encountered these dangerous beasts firsthand, though even fewer have lived to tell the tale.
AC 24
Fort +17
Ref +14
Will +12
HP 90
Ferocity [Reaction]
Speed 25 feet, burrow 15 feet
Melee
[Single Action]
jaws +17,
Damage 2d8+8 piercing
Melee
[Single Action]
claw +17 (Agile),
Damage 2d6+8 slashing
Melee
[Single Action]
spiked tail +17 (reach 10 feet, versatile P),
Damage 2d6+8 bludgeoning plus Knockdown
Rip and Tear [Two Actions] The hodag makes two claw Strikes and one jaws Strike in any order.