/
Showing0entries
Sorted A-ZMonstersHumanoid
Hobgoblin Archer
A disciplined hobgoblin marksman fights strongest in formation, and the first crossbow bolt of any exchange lands hardest.
commonHobgoblinHumanoid
Bands of hobgoblin soldiers typically have at least one archer among their ranks. In smaller groups, the hobgoblin archer also serves as that band's captain.
In play
Formation When they're adjacent to at least two other allies, the hobgoblin archer gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.
Crossbow Precision The first time the archer hits with a crossbow attack in a round, it deals 1d8 extra precision damage.
Level 4
Perception +10 · Senses darkvision · Languages Common, Goblin · Skills Acrobatics +8, Athletics +8, Stealth +10
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +2 | +0 | +2 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 23 | +10 | +12 | +8 |
HP 50
Speed 25 feet
Actions
- Melee Shortsword [Single Action] +12 (Agile, versatile S), Damage 1d6+4 piercing
- Ranged Crossbow [Single Action] +14 (range 120 ft, reload 1), Damage 1d8+2 piercing