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Monsters

Hippopotamus

Typical adult hippos move quickly on land and attack stealthily in the water.

commonAnimal
Lvl 5Animal
AC
21
HP
85
Perc
+11
Fort
+15
Ref
+9
Will
+11
STR
+6
DEX
+2
CON
+6
INT
-4
WIS
+4
CHA
-2
Speed25 ft, swim 20 ft
Actions
  • jaws +15 2d8+8 piercing
  • foot +15 1d10+8 bludgeoning
AC
21
HP
85
STR
+6
DEX
+2
CON
+6
INT
-4
WIS
+4
CHA
-2

Typical adult hippos move quickly on land and attack stealthily in the water.

AC 21

Fort +15

Ref +9

Will +11

HP 85

Speed 25 feet, swim 20 feet

Melee

[Single Action]

jaws +15 (deadly d10),

Damage 2d8+8 piercing

Melee

[Single Action]

foot +15,

Damage 1d10+8 bludgeoning

Aquatic Ambush [Single Action] 30 feet

Capsize [Single Action] (Attack) The hippopotamus tries to capsize an adjacent aquatic vessel of its size or smaller. The hippopotamus must succeed at an Athletics check with a DC of 25 (reduced by 5 for each size smaller the vessel is than the hippo) or the pilot's Sailing Lore DC, whichever is higher.

Trample [Three Actions] Medium or smaller, foot, DC 22