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Hippopotamus
A hippo moves fast on land and ambushes from the water, capable of capsizing a boat or trampling anyone caught underfoot.
commonAnimal
Typical adult hippos move quickly on land and attack stealthily in the water.
In play
- Aquatic Ambush [Single Action] 30 feet
- Capsize [Single Action] (Attack) The hippopotamus tries to capsize an adjacent aquatic vessel of its size or smaller. The hippopotamus must succeed at an Athletics check with a DC of 25 (reduced by 5 for each size smaller the vessel is than the hippo) or the pilot's Sailing Lore DC, whichever is higher.
- Trample [Three Actions] Medium or smaller, foot, DC 22
Level 5
Perception +11 · Senses low-light vision, scent (imprecise) 30 feet · Skills Athletics +13, Stealth +11, Survival +11
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +2 | +6 | -4 | +4 | -2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +15 | +9 | +11 |
HP 85
Speed 25 feet, swim 20 feet
Actions
- Melee Jaws [Single Action] +15 (deadly d10), Damage 2d8+8 piercing
- Melee Foot [Single Action] +15, Damage 1d10+8 bludgeoning