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Hippopotamus
Typical adult hippos move quickly on land and attack stealthily in the water.
commonAnimal
Lvl 5Animal
- AC
- 21
- HP
- 85
- Perc
- +11
- Fort
- +15
- Ref
- +9
- Will
- +11
- STR
- +6
- DEX
- +2
- CON
- +6
- INT
- -4
- WIS
- +4
- CHA
- -2
Speed25 ft, swim 20 ft
Actions
- jaws +15 2d8+8 piercing
- foot +15 1d10+8 bludgeoning
- AC
- 21
- HP
- 85
- STR
- +6
- DEX
- +2
- CON
- +6
- INT
- -4
- WIS
- +4
- CHA
- -2
Typical adult hippos move quickly on land and attack stealthily in the water.
AC 21
Fort +15
Ref +9
Will +11
HP 85
Speed 25 feet, swim 20 feet
Melee
[Single Action]
jaws +15 (deadly d10),
Damage 2d8+8 piercing
Melee
[Single Action]
foot +15,
Damage 1d10+8 bludgeoning
Aquatic Ambush [Single Action] 30 feet
Capsize [Single Action] (Attack) The hippopotamus tries to capsize an adjacent aquatic vessel of its size or smaller. The hippopotamus must succeed at an Athletics check with a DC of 25 (reduced by 5 for each size smaller the vessel is than the hippo) or the pilot's Sailing Lore DC, whichever is higher.
Trample [Three Actions] Medium or smaller, foot, DC 22