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MonstersAnimal

Hippopotamus

A hippo moves fast on land and ambushes from the water, capable of capsizing a boat or trampling anyone caught underfoot.

commonAnimal

Typical adult hippos move quickly on land and attack stealthily in the water.

In play

  • Aquatic Ambush [Single Action] 30 feet
  • Capsize [Single Action] (Attack) The hippopotamus tries to capsize an adjacent aquatic vessel of its size or smaller. The hippopotamus must succeed at an Athletics check with a DC of 25 (reduced by 5 for each size smaller the vessel is than the hippo) or the pilot's Sailing Lore DC, whichever is higher.
  • Trample [Three Actions] Medium or smaller, foot, DC 22

Level 5

Perception +11 · Senses low-light vision, scent (imprecise) 30 feet · Skills Athletics +13, Stealth +11, Survival +11

STRDEXCONINTWISCHA
+6+2+6-4+4-2
ACFortRefWill
21+15+9+11

HP 85

Speed 25 feet, swim 20 feet

Actions

  • Melee Jaws [Single Action] +15 (deadly d10), Damage 2d8+8 piercing
  • Melee Foot [Single Action] +15, Damage 1d10+8 bludgeoning