Hippocampus
A horse-and-fish hybrid serves as a swift aquatic mount, striking with its tail before surging away on a sudden burst of speed.
Hippocampi serve as steeds for aquatic humanoids or roam wild in the sea. Horse before, fish behind, they cut through the water with effortless grace.
Protecting the harbor of Absalom and the shores of Starstone Isle, the elite Wave Riders use combat-trained hippocampi as mounts. The Wave Riders harass enemy ships, defend against aquatic foes, and intercept smugglers.
In play
Buck [Reaction] DC 17
Sudden Retreat [Two Actions] The hippocampus makes a tail Strike, then Swims with a +10-foot circumstance bonus to its swim Speed. It gains a +2 circumstance bonus to AC against reactions triggered by this movement.
Level 1
Perception +6 · Senses darkvision, scent (imprecise) 30 feet · Skills Acrobatics +4, Athletics +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +1 | +4 | -4 | +3 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 15 | +9 | +4 | +6 |
HP 24
Speed 5 feet, swim 40 feet
Actions
- Melee Tail [Single Action] +7 (reach 10 ft), Damage 1d6+4 bludgeoning