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Hippocampus
Hippocampi serve as steeds for aquatic humanoids or roam wild in the sea.
commonAnimalAquatic
Lvl 1AnimalAquatic
- AC
- 15
- HP
- 24
- Perc
- +6
- Fort
- +9
- Ref
- +4
- Will
- +6
- STR
- +4
- DEX
- +1
- CON
- +4
- INT
- -4
- WIS
- +3
- CHA
- +1
Speed5 ft, swim 40 ft
Actions
- tail +7 1d6+4 bludgeoning reach 10 ft
- AC
- 15
- HP
- 24
- STR
- +4
- DEX
- +1
- CON
- +4
- INT
- -4
- WIS
- +3
- CHA
- +1
Hippocampi serve as steeds for aquatic humanoids or roam wild in the sea.
AC 15
Fort +9
Ref +4
Will +6
HP 24
Buck [Reaction] DC 17
Speed 5 feet, swim 40 feet
Melee
[Single Action]
tail +7 (reach 10 feet),
Damage 1d6+4 bludgeoning
Sudden Retreat [Two Actions] The hippocampus makes a tail Strike, then Swims with a +10-foot circumstance bonus to its swim Speed. It gains a +2 circumstance bonus to AC against reactions triggered by this movement.
Protecting the harbor of Absalom and the shores of Starstone Isle, the elite Wave Riders use combat-trained hippocampi as mounts. The Wave Riders harass enemy ships, defend against aquatic foes, and intercept smugglers.