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Monsters

Hippocampus

Hippocampi serve as steeds for aquatic humanoids or roam wild in the sea.

commonAnimalAquatic
Lvl 1AnimalAquatic
AC
15
HP
24
Perc
+6
Fort
+9
Ref
+4
Will
+6
STR
+4
DEX
+1
CON
+4
INT
-4
WIS
+3
CHA
+1
Speed5 ft, swim 40 ft
Actions
  • tail +7 1d6+4 bludgeoning reach 10 ft
AC
15
HP
24
STR
+4
DEX
+1
CON
+4
INT
-4
WIS
+3
CHA
+1

Hippocampi serve as steeds for aquatic humanoids or roam wild in the sea.

AC 15

Fort +9

Ref +4

Will +6

HP 24

Buck [Reaction] DC 17

Speed 5 feet, swim 40 feet

Melee

[Single Action]

tail +7 (reach 10 feet),

Damage 1d6+4 bludgeoning

Sudden Retreat [Two Actions] The hippocampus makes a tail Strike, then Swims with a +10-foot circumstance bonus to its swim Speed. It gains a +2 circumstance bonus to AC against reactions triggered by this movement.

Protecting the harbor of Absalom and the shores of Starstone Isle, the elite Wave Riders use combat-trained hippocampi as mounts. The Wave Riders harass enemy ships, defend against aquatic foes, and intercept smugglers.