/
Showing0entries
Sorted A-ZMonsters
Hillstomper
AC 31
uniqueAnimal
Lvl 11AnimalUnique
- AC
- 31
- HP
- 200
- Perc
- +21
- Fort
- +22
- Ref
- +16
- Will
- +21
- STR
- +8
- DEX
- +1
- CON
- +5
- INT
- +2
- WIS
- +2
- CHA
- +2
Speed45 ft
Actions
- tusk +24 3d8+14 piercing reach 15 ft
- trunk +24 reach 15 ft
- foot +24 2d10+14 bludgeoning reach 10 ft
- AC
- 31
- HP
- 200
- STR
- +8
- DEX
- +1
- CON
- +5
- INT
- +2
- WIS
- +2
- CHA
- +2
AC 31
Fort +22
Ref +16
Will +21
+2 status to saves vs. cold
HP 200
Cold Adaptation The mammoth reduces the effects it suffers from cold environments by one step.
Speed 45 feetVariant mammoth
Melee
[Single Action]
tusk +24 (reach 15 feet),
Damage 3d8+14 piercing
Melee
[Single Action]
trunk +24 (reach 15 feet),
Damage grabbing trunk
Melee
[Single Action]
foot +24 (reach 10 feet),
Damage 2d10+14 bludgeoning
Dual Tusks [Single Action] The mammoth makes two tusk Strikes, each against a different creature. This counts as one attack for the mammoth's multiple attack penalty, and the penalty doesn't increase until after both attacks.
Grabbing Trunk A Medium or smaller creature hit by the mammoth's trunk is grabbed.