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Monsters

Hill Giant

AC 24

commonEarthGiantHumanoid
Lvl 7EarthGiantHumanoid
AC
24
HP
140
Perc
+13
Fort
+17
Ref
+12
Will
+13
STR
+6
DEX
+0
CON
+4
INT
-2
WIS
+2
CHA
+0
Speed35 ft
Actions
  • greatclub +19 1d10+14 bludgeoning reach 10 ft
  • fist +19 1d6+4 bludgeoning reach 10 ft
  • rock +19 1d8+14 bludgeoning 120 ft
AC
24
HP
140
STR
+6
DEX
+0
CON
+4
INT
-2
WIS
+2
CHA
+0

AC 24

Fort +17

Ref +12

Will +13

HP 140

Catch Rock [Reaction]

Speed 35 feet

Melee

[Single Action]

greatclub +19 (Backswing, reach 10 feet, Shove),

Damage 1d10+14 bludgeoning

Melee

[Single Action]

fist +19 (Agile, reach 10 feet),

Damage 1d6+4 bludgeoning

Ranged

[Single Action]

rock +19 (Brutal, range increment 120 feet),

Damage 1d8+14 bludgeoning

Throw Rock [Single Action]

Wide Swing [Single Action] The hill giant makes a single greatclub Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the hill giant’s multiple attack penalty.