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Hill Giant
AC 24
commonEarthGiantHumanoid
Lvl 7EarthGiantHumanoid
- AC
- 24
- HP
- 140
- Perc
- +13
- Fort
- +17
- Ref
- +12
- Will
- +13
- STR
- +6
- DEX
- +0
- CON
- +4
- INT
- -2
- WIS
- +2
- CHA
- +0
Speed35 ft
Actions
- greatclub +19 1d10+14 bludgeoning reach 10 ft
- fist +19 1d6+4 bludgeoning reach 10 ft
- rock +19 1d8+14 bludgeoning 120 ft
- AC
- 24
- HP
- 140
- STR
- +6
- DEX
- +0
- CON
- +4
- INT
- -2
- WIS
- +2
- CHA
- +0
AC 24
Fort +17
Ref +12
Will +13
HP 140
Catch Rock [Reaction]
Speed 35 feet
Melee
[Single Action]
greatclub +19 (Backswing, reach 10 feet, Shove),
Damage 1d10+14 bludgeoning
Melee
[Single Action]
fist +19 (Agile, reach 10 feet),
Damage 1d6+4 bludgeoning
Ranged
[Single Action]
rock +19 (Brutal, range increment 120 feet),
Damage 1d8+14 bludgeoning
Throw Rock [Single Action]
Wide Swing [Single Action] The hill giant makes a single greatclub Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the hill giant’s multiple attack penalty.